NickyP
Active member

UPDATED: 12/24/2019
Here's the changelog:
====0.1.4
-Improved physics when walking off of a ledge, can now control horizontal movement
-Improved physics for all characters that can jump on enemies; can now control horizontal movement after bouncing off enemies
-Added mode: Stage Select; removed individual Robot Master stages from the main menu. Choose them from the stage select screen!
-Added stage: FrostMan
-Added stage: GutsMan
-Added playable character: Klonoa [Mixed]
-Added playable character: Beat (Jet Set Radio) [Shooter]
-Added playable character: Trunks [Slasher]
-Added playable character: Falco [Mixed]
-Added playable character: Inkling Boy [Shooter]
-Added playable character: Pokemon Trainer Red [Unique]
-Added playable character: IronMan [Mixed]
-Added playable character: Ken [Unique]
-Added playable character: Terry Bogard [Unique]
-Added playable character: Cammy [Unique]
-Added playable character: Bub [Mixed]
-Added playable character: Bob [Mixed]
-Updated all [Mixed]-type characters: increased shot damage power, increased shot distance
-Updated Ryu: increased power of special moves; increased defense modifier to 20%; replaced Super Armor with I-Frames
-Updated Captain Falcon: increased defense modifier to 20%; can now run; added Falcon Kick
-Updated Sonic: decreased defense modifier to 15%; moveset now similar to Rainbow Dash, see unique-movelist.txt for details
-Updated Mario: increased jump damage power; updated pain sprite
-Updated Luigi: increased jump damage power
-Updated Yoshi: increased jump damage power
-Updated Scrooge McDuck: increased jump damage power; changed ground attack, see unique-movelist.txt for details
-Updated Shovel Knight: increased jump damage power
-Updated Rainbow Dash: increased defense modifier to 15%
-Updated Donatello: increased the length of his bo staff sprite
-Updated Simon/Richter: decreased the height of the axe subweapon trajectory, increased the distance
-Updated Gunstar Red and Blue's walk cycle
-Updated Arcade Mode: changed the order in which stages appear
-Updated unique-movelist.txt
-Changed the order in which characters appear in the Character Select screen; sorted by MegaMan series, video game, then TV/comic
-Fixed the hitbox and attackbox on a certain enemy
-Fixed an issue where certain enemies would stop in front of players without attacking; as well as other misc. enemy adjustments
-Slightly updated MetalMan's stage, raised the floor in the beginning by one pixel
Guess who?
Mega Man Armada is a game I've talked about wanting to make since the early Lavalit days. The demo you see before you is the product of five years worth of screwing around with different gameplay styles. To say that I've technically made this game from scratch twenty times is an understatement. If you remember my old "Mega Man: The Power War" mod, then this one is the fully realized idea.
The concept of the game is, essentially, NES Mega Man with four players. I won't promise 1:1 NES game physics or technical aspects, but if you like NES games, you'll feel at home here. There's over 40 playable characters, because obviously I'm a masochist, and several different play styles.
Generally, there are four character types: Shooter, Slasher, Mixed, and Unique. The first three are the archetypes, and characters within the type class are clones of each other. Unique characters, naturally, have unique moves and properties. Please refer to movelist.txt and unique-movelist.txt to learn how to play.
Apologies if the demo is relatively short. I haven't worked on it in a long time, and I figured it'd be a shame to just sit on it when you guys could have fun.
Enjoy!
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