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Marvel Infinity War

Complete Marvel Infinity War v100a

No permission to download
Project is completed.
thank you :)

V1.06

fixing minor bugs reported and changing mana system
- mana of chars change, 40 to 50
- ultra cost 30
- mprate 2

- SW different run attack and run special

download:
http://www.zvitor.com.br/projeto/mfa3.html
 
I thought it was supposed to be an addon. I just would like to see it added in at some point in the future.

No, I am not really familiar with the plot outside of the WOTG game. But I have the Infinity Gauntlet comic series, so I will definitely read them!

I understand that it takes a lot of work to make this kind of game, and I don't feel in any way that the game was not fun. I enjoyed it for the kind of game it was and found experimenting with the character's to be the most enjoying thing. If you do plan to add more to the game in the future, I would gladly play it again. I would really like to see D.C. and Marvel in the next one though, I think you have the skills to do it justice as a beat em' up. You're doing what others are not in the industry, so it's appreciated.

Have you read the D.C. vs Marvel comic arc? There are four issues, it is a bit corny, but worth reading. It would also be neat to see you do a DC game based on "The Reign Of Emperor Joker."

What ever you choose to do next, you have my support. Please don't hesitate to reach me if you have any problems with spelling or grammar as well. I'm a writer and editor, so I would be more than happy to fix the sections of broken English that I find to make the game even more authentic.
 
i learned english with world of warcraft, but to game i got some help to fix grammar errors, let me know if i missed some.

Infinity Gauntlet enemys is thanos, but after that, come Infinity War, where they fight against Magus.

I have plan to Justice League game (openbor)
and to Marvel vs DC too (MUGEN)
ttt.png

ivy.png

working slowly on this project...
and i read all 90' marvel vs dc comics, still have it, saved this comics after sell 90% of my comics collection.

 
Hi Z love this game and mfa2 truly a masterpiece I do have a ? Would it be possible to make an option in an updated ver to have command inputs be used to perform special moves instead of a single button? I only ask because I prefer that myself and I know quite a few people on the board who feel the same way. The player could select what they prefer. Again sry if it is a dumb ? I have no idea what it takes to make a game I can't figure out how to set the time on my phone lol reguardles of ur response once again you have made an amazing game and know I see ur going to make a dc openbor game I can't wait thx for all your hard work
 
At the Look, I am the only one who could not download this game.  :'( Every time I try. The link gets slow and falls, today I went to try again and I can not link.  :'( :'(

avatar.jpg
 
ZVitor said:
i learned english with world of warcraft, but to game i got some help to fix grammar errors, let me know if i missed some.

Infinity Gauntlet enemys is thanos, but after that, come Infinity War, where they fight against Magus.

I have plan to Justice League game (openbor)
and to Marvel vs DC too (MUGEN)
ttt.png

ivy.png

working slowly on this project...
and i read all 90' marvel vs dc comics, still have it, saved this comics after sell 90% of my comics collection.

I would love to have Black Lightning vs Luke Cage
 
Dog Unlimited said:
At the Look, I am the only one who could not download this game.  :'( Every time I try. The link gets slow and falls, today I went to try again and I can not link.  :'( :'(
tested gamejjolt mirror?
 
Tested the 1.05 in my Android and all the things I reported earlier are fixed (like the crash after Xavier)
The only thing I got so far is that you can get stuck in the fight against Black Queen because the gem is hard to reach - thanks to the black skeleton and the short hit area of the gem.

I think you could make it wider.
 
ZVitor said:
i learned english with world of warcraft, but to game i got some help to fix grammar errors, let me know if i missed some.

Infinity Gauntlet enemys is thanos, but after that, come Infinity War, where they fight against Magus.

I have plan to Justice League game (openbor)
and to Marvel vs DC too (MUGEN)
ttt.png

ivy.png

working slowly on this project...
and i read all 90' marvel vs dc comics, still have it, saved this comics after sell 90% of my comics collection.

Is this your next game ? I always wanted to try out Poison Ivy , she looks amazing from the trailer I watched , What other projects would you like to make in the future ?

Your youtube video asked what characters we would like to see , Id like to see Birdy, Sabretooths side kick of sorts with loads of gun attacks and telekinesis.  - http://x-men.wikia.com/wiki/Birdy

Good luck with future updates , i just downloaded the new update gonna play it again now :)

 
I finally took the time to retry the game from the start.
Almost finished.
This is is truely awesome! I like how all the resources have been added in a very consistent way. The story elements are good and gameplay pleasing.

About grab system, I kind of "fixed" it by using only heavy characters like The Thing and Hulk(s)...
 
Also do you think when you update again you could change losing a life when you fall , because sometimes I just get hit once and it knocks my character off certain stages and takes away a life when I think it would be more fair to lose health every time you fall.

And also the Evil vision enemies that fly around are to hard to hit and they take too long to kill because you can only hit them in the air , I can't even complete war of the gems because they all keep knocking me off platforms.

Characters id like to see one day top 5 :

1) Birdy
2) Lady Deathstrike
3) Polaris
4) Spider Woman
5) Gladiator
 
My top characters to show up as players eventually are:

1) Any Big Hero 6 member
2) Shadowcat
3) Dazzler
4) Blade
5) Namor
6) Shuma-Gorath
7) 1939 Human Torch



And I've also made a list of all side-scroller Marvel game characters that haven't appeared in this series.
 
Hey Zvitor, here is some massive feedback for you. I left this for you on IMT, but just in case, I wanted to post it here also to make sure you saw it, because I have spent an entire week working on this, day and night.
My fingers feel broken. Anyways, I provided an English, and Spanish version, so hopefully one of them is readable for you. Alright man, take care and let me know what you think if you get a chance.

Feedback download:
https://drive.google.com/file/d/0B7hD0ATJ0s3cY1JHZjF2bHFCQTQ/view?usp=sharing

Also, the characters I most want to see included someday if possible:
- Blackbolt
- Skaar
- Elsa Bloodstone
- WarWolf
- Daredevil (Black suit – Netflix series)
- Blob
- Ronan
- Windu
- Volstagg
- Holgun
- Ultron
- Kingpin
- Kraven the Hunter
- Symbiote Spider-Man
- Symbiote Wolverine
- Symbiote Punisher
- Zombie Marvel
- Spawn (guest)
 
impressive!


Really thanks for that huge feedback!

Firt, sorry if i didnt reply all your points, there are a lot!

- Gamora, Ghost rider was not resized, they uses snes bases.
and i preffer keep this snes look then use MVC resizes, i only used MVC when i really need the char, but didnt found a base on snes to do it.
i dont know if it is just me, but i really preffer current ghost rider then this one:
ghost.png

this MVC ghost rider dont fit, This project have a color limit, 157, and you cant apply projects colors easly, you need to remove somes tones on this case.
whyi keep this limit? this is stupid, openbor dont hve that limit, but to me, is something really important, which helps to make everything fit,
on somes openbor games we see enemys sprites clash with heroes sprites, Here, blue of spiderman is same of fantastic four, nebula, sebastian shawn, and street cars...

Some of your points are about personal preferences,
I didnt accepet any sprite on this whole game which i didnt liked, actually i have somes chars completly sprited which are out of game because i didnt liked so much of resuslts,
like Namor and Black bolt.

- MFA2 story better then MIW
i really dont care about story, to me beatnups are always about clean streets and beat crime boss,
but i dont agree about it, MFA2 have more cut scenes, but is always a bad excuse to explain unlocked chars, any way, i dont care about story.

- to much shoters
we have must powerful heroes of planet here, villains will not beat they with a bat.
but after first feedback weave, i incressed shoters delay.

- i like what you did with stages angle,
if you do somes like that keep same colors,  i can add to game in future.

- hint at end of game
no ideia if this game will have a sequel, also i didnt bring age of apocalypse, MFA2 hint, so no more promises

- short stages
Some of MFA2 stages are so long and boring, tried made this game more fast indee, my plan was a 1:30 hours, to beat,
but in end it still need 2+hours

- change chars portals are to avoid "hit the button to cancel cut scene and choiced captain america"
thats is not a problem anymore, because there are not cut scenes before char pick, and when we have it, you go to map select, so no accident choices.

- if add blood, i need to check if it is a robot or not, nah.... to much work, is not a must have like a MK project.

- add playable chars to be npc, if you are alone.
i know somes openbor games already did it..... but we have 70+ chars here, will not have all this work to do and test it, also, we already uses so much memory here.

- really great that stage/npc/char list.
it will helps a lot, some like i said, are prefferences, but i agree with somes points.

Thanks for all that work










 
ZVitor said:
impressive!


Really thanks for that huge feedback!

Firt, sorry if i didnt reply all your points, there are a lot!

- Gamora, Ghost rider was not resized, they uses snes bases.
and i preffer keep this snes look then use MVC resizes, i only used MVC when i really need the char, but didnt found a base on snes to do it.
i dont know if it is just me, but i really preffer current ghost rider then this one:
ghost.png

this MVC ghost rider dont fit, This project have a color limit, 157, and you cant apply projects colors easly, you need to remove somes tones on this case.
> That's fine if you like the original Ghost Rider more. I was only showing an example of a good resize. I wasn't suggesting that you actually use that particular Ghost Rider. I just didn't have your snes Ghost Rider sprites to try and test. Also, this Ghost Rider has less than 157 colors.

whyi keep this limit? this is stupid, openbor dont have that limit, but to me, is something really important, which helps to make everything fit,
on somes openbor games we see enemys sprites clash with heroes sprites, Here, blue of spiderman is same of fantastic four, nebula, sebastian shawn, and street cars...
> That's understandable about the color limit. I agree that sprites should not clash, and should look like they are in the same game. However, if a mvc character was to be resized to be used in game, I can easily recolor the sprites to match your color limit so it wouldn't look wrong and would match rest of characters. Just saying.

Some of your points are about personal preferences,
I didnt accepet any sprite on this whole game which i didnt liked, actually i have somes chars completly sprited which are out of game because i didnt liked so much of resuslts,
like Namor and Black bolt.
> Some are personal preferences, but with characters like Cable, the sprites really do need work, and that isn't just a personal preference.

- MFA2 story better then MIW
i really dont care about story, to me beatnups are always about clean streets and beat crime boss,
but i dont agree about it, MFA2 have more cut scenes, but is always a bad excuse to explain unlocked chars, any way, i dont care about story.
> For some one that doesn't care for story, you did an amazing job with it in MFA2. I knew what was happening the whole time, and felt a lot more immersive as a game. That's too bad you don't care about story. Story is the main reason I love Marvel and all comics (illustrated stories)

- to much shooters
we have must powerful heroes of planet here, villains will not beat they with a bat.
but after first feedback weave, i incressed shoters delay.
>I knew you were going to say that. I still don't agree that most enemies in the game should be shooters. I like shooting enemies, but there are too many present at one time, and enemy groups are not mixed up well at all. As far as gameplay and fun factor, that many shooters in a beat 'em up game is not fun and extremely boring. In the comics, guns don't really affect the heroes either, and the enemies usually have to create some crazy technology to battle the super heroes. Also, this is a beat 'em up game, and since you don't care about story, you shouldn't care that enemies are using bats, and swords, instead of pistols and machine guns, especially if it makes the game a lot more fun. Last, that many shooters slows down the game big time, and prevents you from being able to beat the game in your estimated 1:30 hour mark that you were going for. Melee enemies speed up combat, and are fun to fight against. Ranged should just support melee.

- i like what you did with stages angle,
if you do somes like that keep same colors,  i can add to game in future.
I can do all of them like that, and keep all colors the exact same. I will start tonight

- hint at end of game
no ideia if this game will have a sequel, also i didnt bring age of apocalypse, MFA2 hint, so no more promises
>Well if you ever do a sequel, this would be an awesome addition

- short stages
Some of MFA2 stages are so long and boring, tried made this game more fast indee, my plan was a 1:30 hours, to beat,
but in end it still need 2+hours
>I disagree about the MFA2 stages being long and boring, especially when compared to MIW stages. Having long stages is much better than having stages that are a single room with lots of enemy spawns. Also, with so many enemy spawns at once, the stages are still just as long as the long MFA2, if not longer, and just a lot less shorter in walking distance.

- change chars portals are to avoid "hit the button to cancel cut scene and choiced captain america"
thats is not a problem anymore, because there are not cut scenes before char pick, and when we have it, you go to map select, so no accident choices.
>I understand. I still think they would be cool addition, but that is just my preference

- if add blood, i need to check if it is a robot or not, nah.... to much work, is not a must have like a MK project.
>Understandable. If I do this myself for you, will you consider adding to game?

- add playable chars to be npc, if you are alone.
i know somes openbor games already did it..... but we have 70+ chars here, will not have all this work to do and test it, also, we already uses so much memory here.
> I did not mean add playable chars to be npc if you are alone. I meant to make playable characters also NPC's in general. Period. I'm sure this would not be an easy thing to do, but would make NPC's a lot more useful. I don't blame you for not wanting to do this. It's just an idea

- really great that stage/npc/char list.
it will helps a lot, some like i said, are prefferences, but i agree with somes points.
> No problem, and I'm glad you agree with some points.

Thanks for all that work
> You're welcome, and thanks for taking the time to actually read all of it. Also, sorry for giving you a Spanish translation. I thought you spoke Spanish, and not Portuguese. Won't happen again.
 
Hi!, great game for the most part, barring how annoying clusters of enemies can be sometimes!. I am running in a very annoying issue tho, the game keeps crashing in one of the asgardian stages, the one that begins with the frozen Stan Lee, and has you fight the ice giants. I am playing as red hulk, if that changes anything, but in any case, the game just... crashes at random times, usually while i am getting hit and I press buttons. It's not at the same 'location' of the stage either, happened when I was against the boss, then around the middle of that stage... trying to figure out what is happening.
 
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