I wnder where intelligence and charisma will matter in actual gameplay scenario, a conversation maybe ?
The stats are story based, but I'm a big believer in "show, don't tell", backing up story with in game mechanics. It's an action RPG type game, where the world map is a lot like your He-Man game, you select different quests, and have to complete this or that task before certain others open up.
The only stat that doesn't have a direct effect in game is Passive, because it's just a sort of arbitrary scale of how powerful their passive abilities are. For example, one of Valis's passive abilities is half-elf senses. His vision "bubble" in dark areas is larger and he can detect invisible/stealth enemies with hearing (an arrow appears on their location).
Intelligence hints at other things, like overall variety of technique, use of different weapons and such, but it has a strong in game affect too. It determines some dialogs, and is also important for areas that require problem solving. There will be in-game puzzles and obstacles that require some real life thinking by the player, like fibinachi sequences, pattern matching, riddles, mazes, etc., and they're randomized to stay challenging. Higher intelligence will make these much easier by providing automatic hints, simplifying the sequence, or giving you a head start. In the case of multiplayer, the game will use the highest available intelligence score.
Charisma affects store prices and interactions. If you have a good charisma score, you'll have a big advantage stocking up on items, getting quests without the runaround (with bigger rewards), and even optionally bypass some fights/obstacles. In multiplayer, the game averages all active charisma scores.
So if you go back to Valis and look at his scores, you can see that he has maxed intelligence, high strength, strong magic, and above average physical stats in general. So when it comes to beating up enemies and exploration he's kind of easy mode. But shopkeepers violate him with Icy Hot, he can't access certain quests at all without a LOT of extra work, and some encounters increase in difficulty.
BTW DC do you plan to setup github runner on openbor ? so you can compile quickly and no hassle to setup envo ?
Not at the moment, too many irons in the fire. It's something I can look into in the Spring though.
DC
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