Yes, this is the best moment when creating original characters...So great to see your character come to life.
Nice work!@maxman, @O Ilusionista, @danno, @machok, @Bloodbane, @Kratus,
Thanks a ton for the support. Here's another quick prototyping to test the walking animation in game. Valis can't run, jump, fight, or cast any spells yet, but at least he can pace around impatiently.
DC
So great to see your character come to life.
Yes, this is the best moment when creating original characters...
Even customs etc. (for me)
Nice work!
If I can be nitpicky, you would need a transition frame from his idle to his walk animation. Take a look at the blade position and you will get it.
@DCurrent
i have a request of sorts, since it is very likely that
you are going to do the other animation frames for his walk cycle to the left
(otherwise the character would seem to magically flip his shoulder thingy and sword)
i am hoping you could share a template for the animations of this type of Asymetrical character that has to have/respect the positions of items on its possession (in this case the right handed sword and the shoulder thingy)
That spriter program seems to be very helpful when it comes to that type of issue... it may come in handy later if you decide to aventually do it.His current design is already going to push upwards of 1K sprites. There's just no feasible way for me to double it and ever get him or anyone else done.
thanks, i does not have to be Valis, any asymetrical would do, Now am wondering if some scripts in current modules would have to be modified to account for such updates or modifications thoI might consider it for some of the simpler enemies, in which case I'll also consider some templates.
Now am wondering if some scripts in current modules would have to be modified to account for such updates or modifications tho
Nice @bWWd, thanks for the preview. I was thinking of using that interpolation app you posted a while back and even downloaded. Hadn't tried it yet though. Figured it would be messy with all the moving parts. Seeing the results, I pretty much have to now!View attachment 6349not cleaned up
@DCurrent
Your writing language is extraordinary sadly my english is not good enough to read a story/book novel type There's a lot of heavy language there that I don't understand
I was surprised that someone could be great at writing scripts, creating games, drawing, and writing books
truly multi-talented