Iteration 3. I'm actually happy enough with this one to draw the outer clothing for it and try moving on to unarmed stance and a walk cycle. Valis's open stance is just hard to do in low res. The movement is a lot more exaggerated than I envision, and I couldn't really do the finger twitching like I wanted, but I knew that would be the case going in.
Valis glanced down and scraped a foot gently along the floor. Apparently satisfied, he unsheathed his sword and spun it around his wrist for three revolutions, then settled into his opening stance. Facing left shoulder forward, Valis held the weapon in his right hand loosely behind. His left hand lay in a slight horizontal guard, fingers twitching and flexing unconsciously.
Just for kicks I looked at Capcom's D&D games as a possible example, but all they did was animate the upper body only, and I always found that too robotic. I prefer a little too much motion over looking disjointed. I think the personality still comes through OK ("I'm calm and collected, but I'm itching to f*** you up.").


DC
Valis glanced down and scraped a foot gently along the floor. Apparently satisfied, he unsheathed his sword and spun it around his wrist for three revolutions, then settled into his opening stance. Facing left shoulder forward, Valis held the weapon in his right hand loosely behind. His left hand lay in a slight horizontal guard, fingers twitching and flexing unconsciously.
Just for kicks I looked at Capcom's D&D games as a possible example, but all they did was animate the upper body only, and I always found that too robotic. I prefer a little too much motion over looking disjointed. I think the personality still comes through OK ("I'm calm and collected, but I'm itching to f*** you up.").


DC