More testing today.
My feedback is everything is very polished and great looking.
Thanks for giving the option to skip the txt one by one in how to play and cinematics.
It's always frustrating when you have a long animated GIF for 5 minutes, and when you want to read next text it skips everything.
Yours is VERY GOOD.
I like how the menus and screens are.
Good set of characters to try first. Hope Kisarah will come soon. ;D
The gameplay itself is very fast, I like it, just like Kunio games.
But I would suggest some touches.
-what about giving more jump attack variations : run jump attack, jump DOWN+attack (non-knockdown final fight style)...
-Giving variations in the normal combo with directions for the last move.
-few grab variations depending on the character (grapplers would have more moves from the grab start)
-perhaps giving some chracters OTG moves, Kunio style pultiple punches, slaps for the girls, stomping etc.
All these stuffs are ideas. it would be nice to give some to some characters and some others to the others -> a lot of diversity in gameplay.
Not just visual differences.
Also, my other suggestion is about usual enemies. (usual clones of Yamazaki, clones of Shermie, Vanessa, Ramon...)
It always makes me feel strange when a game with such a great story still have a situation where Robert beat 5 Vanessa until he reach the boss.
I think, you can customize a bit these enemies.
@Bloodbane 's Crime Buster Mod is great exemple of that.
The easiest way is editing the face a bit and using a color scheme very different from the source character.
It makes great results (these kind of enemies...)
Beside of that, everything is already absolutely perfect.
Keep it up with one of the best and more polished Openbor projects ever!