Wombat2112
Banned
Hello friends of the Open Bor and Chrono Crash. Trying my best to word this correctly. If game player is damaged and enemy or crate Etc. drops items and for instance can drop a medical pack or perhaps food item that restores health. Perhaps a smaller item restores 1/2 half of health meter or [HP] and larger pack restores full [HP]. That just easiest scenario I can think about. Is there a good example what the code might appear like especially if you wanted to make variable more complex. Rather perhaps particular creation. Maybe one 1/4, even. Lastly maybe items reversed and has negative effects like poison and [HP] goes down percentage. Hopefully I am not asking to complicated per thread per inquiry. Perhaps categorically belonging in health restoration. I think experienced member could say?
Side note : This keyboard is partiality non functionality - promise to correct any error.
Side note : This keyboard is partiality non functionality - promise to correct any error.