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Solved I need fog.

Question that is answered or resolved.

gabo-hanzo

Well-known member
Hi friend, well I want to use the fog effect on a stage.
I have 2 problems, hopefully they can help me.
1. I need the fog to move slowly.
2. I can't find fog sprites for any of the 2 sprite pages.

Is it possible that someone can help me?

Greetings to all
 
2. I think we used fog from D&D game for Rise of Warduke. I dunno if it's available on Internet or not.
1. To move fog slowly and forever, we used layer settings like these:
Code:
fglayer  data/bgs/forest/mist.png 100 0 0 0 0 0 0 -1 1 1 1 0 0 0 0 -1
bgspeed 1

however bgspeed also moves background so we usually cover that with copy of background with bglayer.
Code:
background data/bgs/forest/back.png
bglayer data/bgs/forest/back.png 0.5 0 0 0 0 0 -1 1 1 0 0 0 0 0 0

If you're not using background, you don't have to do those.
 
Hi friend, well I want to use the fog effect on a stage.
I have 2 problems, hopefully they can help me.
1. I need the fog to move slowly.
2. I can't find fog sprites for any of the 2 sprite pages.

Is it possible that someone can help me?

Greetings to all
night slashers has low and close to the floor fog entities on cemetery stage, this type of fog is multilayered on the active panel, and fades after some time -
the fog values where modified to work on a 16 by 9 format, so if you want the original 4:3 fog , try and see if the links on the old and original "night slashers X" discussion thread work, any of the old versions posted there should contain the level - OR you can check the night slashers advanced on the variants thread and see if the cemetery has it too...

foggy forest level (level 3) , before the carriage chase has another type of fog that was not studied much, because it seemed to work without any editing....

also:

can't remember if fglayers can be set to "occupy" the same panel space as if they where entity sprites, and if you want to use a fade out effect using fglayers, you would need to do a more elaborate variation of the animated fglayers script to do so, so from my perspective that is why entities where used instead
 
Last edited:
Los cortadores nocturnos tienen entidades de niebla bajas y cercanas al suelo en el escenario del cementerio, este tipo de niebla tiene varias capas en el panel activo y se desvanece después de un tiempo.
Los valores de niebla se modificaron para funcionar en un formato de 16 por 9, así que si quieres la niebla original de 4:3, prueba y ve si los enlaces en el hilo de discusión antiguo y original "Night Slashers X" funcionan, cualquiera de las versiones antiguas publicadas allí debería contener el nivel - O puedes consultar Night Slashers Advanced en el hilo de variantes y ver si el cementerio también lo tiene...

nivel de bosque brumoso (nivel 3), antes de la persecución en carruaje hay otro tipo de niebla que no se estudió mucho, porque parecía funcionar sin ninguna edición....

también:

No recuerdo si los fglayers se pueden configurar para "ocupar" el mismo espacio del panel como si fueran sprites de entidades, y si quieres usar un efecto de desvanecimiento usando fglayers, necesitarías hacer una variación más elaborada del script fglayers animado para hacerlo, así que desde mi perspectiva es por eso que se usaron entidades en su lugar.
thank you very much friend
 
2. I think we used fog from D&D game for Rise of Warduke. I dunno if it's available on Internet or not.
1. To move fog slowly and forever, we used layer settings like these:
Code:
fglayer  data/bgs/forest/mist.png 100 0 0 0 0 0 0 -1 1 1 1 0 0 0 0 -1
bgspeed 1

however bgspeed also moves background so we usually cover that with copy of background with bglayer.
Code:
background data/bgs/forest/back.png
bglayer data/bgs/forest/back.png 0.5 0 0 0 0 0 -1 1 1 0 0 0 0 0 0

If you're not using background, you don't have to do those.
thanks for your help friend
 
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