Discussion thread for @O Ilusionista's getting started guide.
Added link to Paxplode topic with instructions
O Ilusionista updated How To Start On OpenBOR with a new update entry:
Paxplode
Read the rest of this update entry...
Edit Pack - This contains a legacy copy of the engine, a legacy module with some basic examples, a pack application for unpacking existing game moudles or packing your own, and a an application for converting .wav files to the propritary .bor music format.
oh sorryPaxplode is already in the edit pack though:
I’ve been tinkering with the engine and had decent results thus far, not too many issues, really. I do have some queries:Discussion thread for @O Ilusionista's getting started guide.
how can I add more levels?
When I try to add new data to the .txt file, the engine crashes
When I throw an enemy to the left, the player sprite is facing right and vice versa when throwing in the other direction.
Could you describe how to do the flipframe command?Welcome aboard to game making world
You simply create a level then register it in a level set in levels.txt.
Which .txt file?
IIRC this is default behavior. You need to flip player's facing direction yourself after the throw or while throwing with script or flipframe command .
Hey buddy. It would be better to open a different topic for this question, as this topic is meant to talk about the guide only.Sounds good, thanks!
Another query: If I download a sprite sheet that already has a pink background, do I need to create a palette for it? I've seen guides (the Digital Brilliance one) that only shows how to make a background magenta; it doesn't deal with sheets that initially have them.