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How To Start On OpenBOR

How To Start On OpenBOR

I'm looking forward to this!
I'd like to experiment with panels and animated backgrounds once I understand how it works properly.
For now I'll focus on creating characters with the default scripts which is working out rather well for me.
What you guys showcase so far is amazing as to what OpenBOR can do.
Xmen children of the atom levels are what I'd like to replicate sometime in the future.
 
Discussion thread for @O Ilusionista's getting started guide.
I’ve been tinkering with the engine and had decent results thus far, not too many issues, really. I do have some queries:

First, how can I add more levels? When I try to add new data to the .txt file, the engine crashes. I’m being careful to follow each naming convention exactly, so I’m unsure what the issue is. The log doesn’t really specify. I’m familiar with Mugen, so I understand how to add code to add a new stage.

Second, the throwing animation is backward: When I throw an enemy to the left, the player sprite is facing right and vice versa when throwing in the other direction.The thrown enemy flies in the chosen direction, though. I’m not sure to how fix. Any help is appreciated, thanks!
 
Welcome aboard to game making world :D

how can I add more levels?

You simply create a level then register it in a level set in levels.txt.

When I try to add new data to the .txt file, the engine crashes

Which .txt file?

When I throw an enemy to the left, the player sprite is facing right and vice versa when throwing in the other direction.

IIRC this is default behavior. You need to flip player's facing direction yourself after the throw or while throwing with script or flipframe command .
 
Welcome aboard to game making world :D



You simply create a level then register it in a level set in levels.txt.



Which .txt file?



IIRC this is default behavior. You need to flip player's facing direction yourself after the throw or while throwing with script or flipframe command .
Could you describe how to do the flipframe command?
 
You only need to declare it once in animation header together with loop, offset etc, like this:

loop 1
offset ....
flipframe 3
...

This will flip the entity at 4th frame.
 
Sounds good, thanks!

Another query: If I download a sprite sheet that already has a pink background, do I need to create a palette for it? I've seen guides (the Digital Brilliance one) that only shows how to make a background magenta; it doesn't deal with sheets that initially have them.
 
Sounds good, thanks!

Another query: If I download a sprite sheet that already has a pink background, do I need to create a palette for it? I've seen guides (the Digital Brilliance one) that only shows how to make a background magenta; it doesn't deal with sheets that initially have them.
Hey buddy. It would be better to open a different topic for this question, as this topic is meant to talk about the guide only.
But before making a new topic, use the search function as your question was already answered many times before :)
 
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