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Grabturn issue!

kdo

Member
Hi guys, when I put header grabturn 1 in the player something strange happens when the character grabs the enemy. the first grab is normal, however if the player turns the enemy to the opposite side, the enemy appears closer to the player, a few pixels, if he turns again the enemy disappears and is considered dead. I'm using an old version of the engine, but I tested it with another character and had no problems, it worked perfectly, in other words, it's not the engine.
Does anyone have any idea what could be or be causing this problem?

Could it be something related to the offset?
 
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