• All, Gmail is currently rejecting messages from my host. I have a ticket in process, but it may take some time to resolve. Until further notice, do NOT use Gmail for your accounts. You will be unable to receive confirmations and two factor messages to login.
Golden Axe Returns

Complete Golden Axe Returns 1.15

No permission to download
Project is completed.
ZVitor's take on Golden Axe?!?!
To say i'm hyped is an understatement, your projects are always solid quality, and your dedication and care to the franchises are the type of things that remind me why i love fangames and fan projects so much.
Looking great so far!
 
@ZVitor How do you manage to keep working on all of this? and you have a lot of quality mods 😲
it looks like you have 48 hours in a day?
Please don't take it wrong I call this a compliment
 
  • Like
Reactions: NED
It's such a great piece of work. Thank you. By the way, do you have any idea to make tyris' moan when she gets hit or died sexy?
 
@ZVitor How do you manage to keep working on all of this? and you have a lot of quality mods 😲
it looks like you have 48 hours in a day?
Please don't take it wrong I call this a compliment
well that was fast for sure,
this project take 4 months to be done, i lost my job, so was like 6-8 hours per day doing it.
soon i should get a new one then back to old 1-2 hours per day at fan games.
It's such a great piece of work. Thank you. By the way, do you have any idea to make tyris' moan when she gets hit or died sexy?
sorry, no plans for moan.
 
Hey ZVitor, I have a suggestion... Watch all that blood and gore, enemies tearing themselves to pieces under powerful blows:

It will be interesting if you add bleeding system. I know that there is blood on your module, but in my humble opinion it is very little, the blood shown in the video would be just right. Think about it for a future update.

And thanks for the good work!
 
Dont know if this was reported, but in River Town the scene after the thief break if you go behind the tents you get stuck there when the enemies spawn, likewise if you die and re-spawn the spawning spot will get you stuck on a tent
 
Great work as usual awesome game played it on my arcade can played great and was a ton of fun. Also tried to run it on my rg353 with emuelec game loaded up however none of the buttons seem to work configured the buttons in settings still would not work though not sure if this has been reported or not
 
I could already tell from the videos that this was one of (if not your) best projects to date, and after a few playthroughs, I can definitely say that it is. You captured the atmosphere of the period perfectly with some of the best stage design you've ever done, and managed to make each character unique (even the ones with very similar appearances, like Ax/Kain and Tyris/Sara). You've done a fantastic job of incorporating familiar Golden Axe mechanics (magic, close-range combo/throws, etc.) whilst also updating it to your familiar, easy to play formula.

There's a couple of sections and enemies/bosses here and there that made me raise my eyebrow like "seriously?" In particular, the knights that you can't really knock down and who can swing their sword faster than the speed of sound and knock you flying (usually down a cruelly placed pit...) felt especially frustrating (this alone makes the fact that cheats are disabled feel really bad), as did the boss who has kicks and knees for days, but compared to your other games, it feels like you've done better at balancing the base difficulty :). I think including Hardcore Mode as a bigger challenge for those who want it was a great idea.

I haven't tested every character yet, but my thoughts thus far:
GILIUS: Pretty average. There were times he felt underwhelming, but also times where he fared just fine. He has some pretty nice specials and his magic is very good. One issue I think I had with him was that enemies swing their weapons so fast that trying to use his Axe Special usually winds up with him being interrupted before he slams down.
AX: Very well balanced. He felt competent with a fair few weapons and just overall was pretty fun and currently the best character I played so far, which is surprising because I never chose him in the original games, haha.
TYRIS: A little underwhelming, though it's hard to put my finger on why. She didn't feel especially good at anything (except her starting weapon, of course), nor particularly bad at anything, but I felt like I struggled with her a bit and I definitely enjoyed my run with Ax more and felt like he was clearly the better of the two. Her strength was always magic, but magic feels less common in this game than I hoped, so the one thing she is good at doesn't get to be used much.
TRIX: Surprisingly competent! He looked like he might be weak in the videos, but he held his own even better than Tyris did for me. I especially love his wand ability (the long-reaching thorny root), and his tomato(?) throwing special is pretty nice for long-distance poking. His ability to make traps wasn't always useful, since some weapons were spawned in places enemies were not likely to walk at all. but since (I think) weapons are chosen randomly when spawned, I imagine this can also just be down to luck.
DORA: Oh boy.... I wanted to make her my secondary main when I first saw footage of her, but god, she is the worst character in the game (so far). She is so slow at EVERYTHING she does. Her basic hits can be interrupted and it even takes her forever to turn her fat ass around just to face the other way (I get that it makes sense, since she's big, but from a gameplay perspective it really feels bad). The enemies are able to overwhelm her EASILY due to how fast they are by comparison and how easily they can surround her before she can react. She is supposed to be good with long-reach weapons but honestly I found it easier to use NO weapon with her, especially as her unarmed special is a million times better than her spear one. She is the only character that I actually quit my playthrough mid-way because it felt like trying to crawl through a tar pit. I hope this doesn't sound too harsh. She was just one of the characters I had the most hope/expectations for and she was massively disappointing. I am attempting a second run with her now in the hopes that I'll adjust to her but it's not faring much better.

I'll try all the remaining characters ASAP and post again in the near future :)

But seriously, congrats on the release and the oustanding work. You've made a lot of Golden Axe fans very happy I think :) Knowing that you usually update your games over the years, I'm excited to see what other content you will add in the future. Take a well earned rest in the meantime! :)

Oh! One random thing; I noticed Sara do some kind of dodge/flip in your videos of her, but when I messed with her briefly, I couldn't figure out how to do it. Is there a command I'm missing? Or is it an old animation not in the game anymore?
 
@ZVitor congrats for such great work. Without a doubt, this is your best work, hands down.
I loved the work on the stages, we can notice your skills evolving each game.

I did a video about your game on my channel but, thanks to a bug, I've lost half of the footage :(

And congrats for making each character different, including with the weapons. Maybe a smaller roster like this gives you more freedom to work with.
 
New Project,
Im creating a new Golden Axe game,
i always used openbor weapons to do alternative modes, vehicles bonus, but never used it to be weapons like SOR games,
so i was wondering how should be a Golden Axe where you can colect weapons, well, here are some progress:

Resized sprites to Golden Axe 1 and 3 keep same size,
is this one has the CHEATS ENABLED ? IT S EASIER AND FUN WHEN THEY ARE TYVM
 
Outstanding work Zvitor, i finished 2 times already and enjoyed it so much, first playthrough with Tyris and second one with Kain, and he has such a badass ending, i like how he's not tolerating such a thing even from a king himself hehe, it's a shame tough that he doesn't have any no weapon punch/kick combo like the rest of the heroes but oh well.. keep up the great work friend, cheers. :)
 
Thank you guys.
Thanks for feedback Psy, Dora and Sara buff in progress!
Ah, it was Tyris, not Sara that I felt needed a buff, or just something to make her stand out more.

I haven't had a chance to play as Sara much yet. I was just wondering how to perform the dodge that I saw her do in the videos.
EDIT: LMAO I'm dumb. Her dodge thing is her special when unarmed, I just didn't use her unarmed at the time, lol.

I just saw your tweet about making her a 'throw expert' with different trajectories and stuff and I think that is VERY cool, and a great way to take her original gimmick and expand on it :) You've had some really great ideas for this project in general when it comes to character gimmicks :)
 
Last edited:
I just downloaded the game. I can't wait to try it out. This game looks amazing. I am a big fan of Golden Axe. I look forward to seeing all the enhancements you included to the game. Great Job.
 
Back
Top Bottom