Loading sprites.............. Done!
Loading level order..........
********** An Error Occurred **********
* Shutting Down *
Error loading level list from data/levels.txtTotal Ram: 8558850048 Bytes
Free Ram: 6272184320 Bytes
Used Ram: 39731200 Bytes
Release level data...........
Done!
Release graphics data........ Done!
Release game data............
Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!
**************** Done *****************
Error loading level list from data/levels.txt
==============================================
i only edited
data\levels\wilderne\wilderne.txt
why some monster dont have hp
Code:
loadingbg data/bgs/wilder/loading.gif -80 -240 480 0 -100
# Wilderness
music data/music/wilder~1.bor
bossmusic data/music/battle~1.bor
background data/bgs2/wilder/stg1_bg.gif
# water data/bgs2/grid/water.gif 15
panel data/bgs2/wilder/stg1.gif none none
# panel data/bgs2/grid/normal02.gif none none
order a
settime 0
notime 1
load Male_Villager2
load a_chick
load g_chick
load t_chick
load amachick
load lonchick
load henchick
load Magic_Pot
levelscript data/levels2/wilderne/lvinit.c
endlevelscript data/levels2/wilderne/end.c
palette data/bgs2/wilder/pals/mist1.act 0 1 0 0 0 1 #1
palette data/bgs2/wilder/pals/mist3.act 0 1 0 0 0 1 #2
palette data/bgs2/wilder/pals/mist5.act 0 1 0 0 0 1 #3
palette data/bgs2/wilder/pals/mist7.act 0 1 0 0 0 1 #4
palette data/bgs2/wilder/pals/sunny.act 0 1 0 0 0 1 #5
palette data/bgs2/wilder/pals/sunset2.act 0 1 0 0 0 1 #6
palette data/bgs2/wilder/pals/sunset4.act 0 1 0 0 0 1 #7
palette data/bgs2/wilder/pals/sunset6.act 0 1 0 0 0 1 #8
palette data/bgs2/wilder/pals/sunset8.act 0 1 0 0 0 1 #9
# player1 spawn position
spawn1 64 60
spawn2 64 80
spawn3 64 100
# walls/platforms
wall 1164 90 0 0 1400 1400 80 400
wall 664 112 0 0 512 498 44 400
wall -936 140 0 0 1606 1616 100 400
wall 726 160 0 28 394 364 64 50
#palette change
setpalette 1
at 0
light 256 -128
at 0
spawn Alex
health 12
coords 370 160
at 0
spawn Longmoan
map 2
coords 440 160
health 16
at 0
wait
at 0
#canjoin
#at 1
spawn Heninger
map 2
coords -100 175
health 16
at 80
spawn Longmoan
coords 360 180
health 16
at 80
wait
at 80
spawn Heninger
map 3
coords 360 200
health 32
at 120
spawn Longmoan
coords 420 170
health 32
at 120
wait
at 180
spawn Thief
alias BlueThief
health 2
coords 340 175
at 300
spawn palette_changer
spawnscript data/levels2/wilderne/mist.c
coords 0 0
at 300
wait
at 300
spawn Amazon
coords 600 130 80
health 41
map 2
weapon Chickenlegs
at 414
# group
spawn Male_Villager
flip 1
coords 320 200
at 414
spawn Longmoan
spawnscript data/levels2/wilderne/stomp.c
coords 340 200
at 414
# end group
wait
at 500
spawn Thief
alias BlueThief
health 2
coords -80 210
at 760
spawn Thief
alias BlueThief
health 1
coords 350 130 20
at 760
wait
at 760
spawn Longmoan
health 16
coords 340 210
at 860
spawn Heninger
map 2
health 16
coords 360 130
at 880
wait
at 900
spawn palette_changer
spawnscript data/levels2/wilderne/sunset.c
coords 0 0
at 920
#----test spawn
spawn Kid_Villager
coords 330 200
at 950
# group
spawn Male_Villager
flip 1
coords 320 180
at 1000
spawn Longmoan
spawnscript data/levels2/wilderne/stomp.c
boss 1
coords 340 180
at 1000
# end group
spawn Longmoan
boss 1
coords 540 160
weapon Chickenlegs
at 1000
spawn Bad_Brother
boss 1
coords 490 160
at 1000
spawn Bad_Brother
boss 1
coords 496 180
at 1000
im dizzy