Crimsondeath
Active member
Hi to everyone
I have read the OpenBOR manual. If I understand right, some values from the model header aren't posible to get using "getentityproperty" but there is another way to get it and use it in the onmodelscript? I need the follows to load in the weapons models:
This is the onmodelcopy script, I'm using:
The OpenBOR version I'm using is the v3.0 Build (Compile Date: May 12 2023)
Thanks
EDIT: Is there a way to get the freespecial commands too?
There values from entity header:
I have read the OpenBOR manual. If I understand right, some values from the model header aren't posible to get using "getentityproperty" but there is another way to get it and use it in the onmodelscript? I need the follows to load in the weapons models:
Code:
thold 21
noquake 1
shadow 5
knockdowncount 15
paingrab 1
shadow 6
#Those values are from a regular entity header from my game
This is the onmodelcopy script, I'm using:
C++:
void modelCopy()
{//Maintain default header config for alternative models (WEAPON MODELS)
void self = getlocalvar("self");
void old = getlocalvar("old");
int iSpeed = getentityproperty(old,"speed");
int iScore = getentityproperty(old,"score");
int iAggre = getentityproperty(old,"aggression");
int iMaxJuggle = getentityproperty(old,"maxjugglepoints");
int iJuggle = getentityproperty(old,"jugglepoints");
int iBounce = getentityproperty(old,"bounce");
int iMprate = getentityproperty(old,"mprate");
/* ------ This is how I tried to get them xdddddd (didn't work)------ */
int iThold = getentityproperty(old,"thold");
int iSleepwait = getentityproperty(old,"sleepwait");
int iHoldblock = getentityproperty(old,"holdblock");
int iKnockC = getentityproperty(old,"knockdowncount");
int iBlockpain = getentityproperty(old,"blockpain");
int iQuake = getentityproperty(old,"quake");
int iPainGrab = getentityproperty(old,"paingrab");
int iShadow = getentityproperty(old,"shadow");
/* ----- 0 ------ */
int iRunS = getentityproperty(old,"running","speed");
int iRunY = getentityproperty(old,"running","jumpy");
int iRunX = getentityproperty(old,"running","jumpx");
int iRunL = getentityproperty(old,"running","land");
int iRunM = getentityproperty(old,"running","movez");
int iJumpS = getentityproperty(old,"jumpspeed");
int iJumpH = getentityproperty(old,"jumpheight");
int iStealth = getentityproperty(old,"stealth");
int iDetect = getentityproperty(old,"detect");
int iDefense = getentityproperty(old,"defense", openborconstant("ATK_NORMAL"));
int iDefense2 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL2"));
int iDefense3 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL3"));
int iDefense4 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL4"));
int iDefense5 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL5"));
int iDefense6 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL6"));
int iDefense7 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL7"));
int iDefense8 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL8"));
int iDefense9 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL9"));
int iDefense10 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL10"));
int iDefense11 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL11"));
int iDefense12 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL12"));
int iDefense13 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL13"));
int iDefense14 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL14"));
int iDefense15 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL15"));
int iDefense16 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL16"));
int iDefense17 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL17"));
int iDefense18 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL18"));
int iDefense19 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL19"));
int iDefense20 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL20"));
int iDefense21 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL21"));
int iDefense22 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL22"));
int iDefense23 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL23"));
int iDefense24 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL24"));
int iDefense25 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL25"));
int iDefense26 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL26"));
int iDefense27 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL27"));
int iDefense28 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL28"));
int iDefense29 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL29"));
int iDefense30 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL30"));
int iDefense31 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL31"));
int iDefense32 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL32"));
int iDefense33 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL33"));
int iDefense50 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL50"));
int iDefense51 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL51"));
int iDefense52 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL52"));
int iDefense60 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL60"));
int iDefense61 = getentityproperty(old,"defense", openborconstant("ATK_NORMAL61"));
int iDefBurn = getentityproperty(old,"defense", openborconstant("ATK_BURN"));
int iDefShock = getentityproperty(old,"defense", openborconstant("ATK_SHOCK"));
int iDefLand = getentityproperty(old,"defense", openborconstant("ATK_LAND"));
changeentityproperty(self, "speed", iSpeed);
changeentityproperty(self, "score", iScore);
changeentityproperty(self, "aggression", iAggre);
changeentityproperty(self, "maxjugglepoints", iMaxJuggle);
changeentityproperty(self, "jugglepoints", iJuggle);
changeentityproperty(self, "bounce", iBounce);
changeentityproperty(self, "mpset", NULL(), NULL(), NULL(), iMprate, NULL(), NULL());
/* ------ And this is how I tried to change them x'd (didn't work either)------ */
changeentityproperty(self, "thold", iThold);
changeentityproperty(self, "holdblock", iHoldblock);
changeentityproperty(self, "knockdowncount", iKnockC);
changeentityproperty(self, "blockpain", iBlockpain);
changeentityproperty(self, "sleepwait", iSleepwait);
changeentityproperty(self, "quake", iQuake);
changeentityproperty(self, "paingrab", iPainGrab);
changeentityproperty(self, "shadow", iShadow);
/* ----- 0 ------ */
changeentityproperty(self, "running", iRunS, iRunY, iRunX, iRunL, iRunM);
changeentityproperty(self, "jumpspeed", iJumpS);
changeentityproperty(self, "jumpheight", iJumpH);
changeentityproperty(self, "stealth", iStealth);
changeentityproperty(self, "detect", iDetect);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL"), iDefense);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), iDefense2);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL3"), iDefense3);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL4"), iDefense4);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL5"), iDefense5);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL6"), iDefense6);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL7"), iDefense7);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL8"), iDefense8);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL9"), iDefense9);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL10"), iDefense10);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL11"), iDefense11);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL12"), iDefense12);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL13"), iDefense13);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL14"), iDefense14);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL15"), iDefense15);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL16"), iDefense16);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL17"), iDefense17);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL18"), iDefense18);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL19"), iDefense19);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL20"), iDefense20);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL21"), iDefense21);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL22"), iDefense22);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL23"), iDefense23);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL24"), iDefense24);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL25"), iDefense25);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL26"), iDefense26);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL27"), iDefense27);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL28"), iDefense28);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL29"), iDefense29);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL30"), iDefense30);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL31"), iDefense31);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL32"), iDefense32);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL33"), iDefense33);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL50"), iDefense50);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL51"), iDefense51);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL52"), iDefense52);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL60"), iDefense60);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL61"), iDefense61);
changeentityproperty(self, "defense", openborconstant("ATK_BURN"), iDefBurn);
changeentityproperty(self, "defense", openborconstant("ATK_SHOCK"), iDefShock);
changeentityproperty(self, "defense", openborconstant("ATK_LAND"), iDefLand);
}
The OpenBOR version I'm using is the v3.0 Build (Compile Date: May 12 2023)
Thanks
EDIT: Is there a way to get the freespecial commands too?
There values from entity header:
Code:
com U U A freespecial2
com D D A freespecial3
com a4 freespecial5
com a2 freespecial4
com U D A freespecial
com D U A freespecial
Last edited: