Final Fight and Cadillacs

Complete Final Fight and Cadillacs 2.0

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Project is completed.
I can see some cool tricks here! Good job :)
At 0:26, what happens if you're in 2 players mode and just one of the players decides to fall down? does he lose a life?
 
Wow! This looks awesome! I love the visuals :) I'm guessing you used script for the custom players spawns and exits. I used ghost entity's you have to touch/walk onto for my spawns. I'd much rather use script :)

Can't wait to play this! Bravo good man! ^__^
 
Looks very nice, congrats. I saw that you are using the same level (at 3:00) that I am using on my game. I was planning to add that level transition too, like on the original game :)

Btw, there is a bug at 2:35 - you are throwing an already dead enemy, which is blinking. You can add a life check (ir its a script) or even change the followcond to not do it if the enemy isn't alive.

keep the good work.
 
O Ilusionista said:
Looks very nice, congrats. I saw that you are using the same level (at 3:00) that I am using on my game. I was planning to add that level transition too, like on the original game :)

Btw, there is a bug at 2:35 - you are throwing an already dead enemy, which is blinking. You can add a life check (ir its a script) or even change the followcond to not do it if the enemy isn't alive.

keep the good work.


If at 2:35 this error is, I need a script to avoid that. the game works using a script to shoot the enemy, but does not know if he is dead, I do not know what script to use to cancel that writing when the enemy dies, any ideas? I tell them that I get along better with Spanish if they want to ask me something .
 
monomartin said:
Hello guys, I share my last work that is almost finished, Final Fight and Cadillacs, I hope you like it.
https://www.youtube.com/watch?v=AjgJwdrtlOA&feature=youtu.be

Could you put in the game the option "auto 2p play" as final fight 3 for SNES?
 
monomartin said:
If at 2:35 this error is, I need a script to avoid that. the game works using a script to shoot the enemy, but does not know if he is dead, I do not know what script to use to cancel that writing when the enemy dies, any ideas?

Show us how you do the move including used scripts. We'll add a check to prevent that bug :)
 
Bloodbane said:
monomartin said:
If at 2:35 this error is, I need a script to avoid that. the game works using a script to shoot the enemy, but does not know if he is dead, I do not know what script to use to cancel that writing when the enemy dies, any ideas?

Show us how you do the move including used scripts. We'll add a check to prevent that bug :)
 

hello Bloodbane, use @cmd slamstart and throw, I have to get him to check if the enemy dies during the slam and if so, force the player to idle, but I have a bigger problem that is the following, I have enemies in the game that dying another enemy reappears, but if the enemy dies for a slam does not load the next enemy in the death animation, if he does die by a blow normally, use SPAWN01 to charge the enemy, I hope you understand what I mean
 
Steven1985 said:
monomartin said:
Hello guys, I share my last work that is almost finished, Final Fight and Cadillacs, I hope you like it.
https://www.youtube.com/watch?v=AjgJwdrtlOA&feature=youtu.be

Could you put in the game the option "auto 2p play" as final fight 3 for SNES?
sorry I do not understand the question
 
Very great, so Final Fight Ish !!!
I really like it.
If i can say something, is about the char's size scale between the 2 series, it's a bit pity that they haven't the same sprite sizes. But this concern is personnal and it doesn't have connexion with your work.
Well done so far. Can't wait to play it
 
monomartin said:
Steven1985 said:
monomartin said:
Hello guys, I share my last work that is almost finished, Final Fight and Cadillacs, I hope you like it.
https://www.youtube.com/watch?v=AjgJwdrtlOA&feature=youtu.be

Could you put in the game the option "auto 2p play" as final fight 3 for SNES?
sorry I do not understand the question

I would like to play together with the CPU-controlled player 2.
 
Good Job. Two capcom classics in one.

Ojalá sigas trabajando en el y algún día lo veamos terminado porque tiene buena pinta.
 
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