• All, I am currently in the process of migrating domain registrations. During this time there may be some intermittent outages or slowdowns. Please contact staff if you have any questions.

Final Fantasy Rebirth

Have fun dude, the first episode was one of those rare games where I actually like to walk around and take pictures, there's something really good about how they managed to capture the lighting. makes me real reminiscent even though I was never there.

pN3crfI.jpeg


Here's one of the pictures I took, the bridge in the background reminds me of old flats (housing) from my childhood.
 
Last edited:
Have fun dude, the first episode was one of those rare games where I actually like to walk around and take pictures, there's something really good about how they managed to capture the lighting. makes me real reminiscent even though I was never there.

pN3crfI.jpeg


Here's one of the pictures I took, the bridge in the background reminds me of old flats (housing) from my childhood.

Square needs to give their art department a raise. To me, it's just enough imaginative fantasy to pull you in without going over the top.

Also, holy crap Rebirth is HUGE! I spent around 8 hours on it and I've managed to uncover maybe about 10% of the first open world area, and that's including a chapter skip from playing the demo.

DC
 
@DCurrent beatiful collection
I'm having trouble adapting to J-rpg modern games over the past few years, (not with zelda games) since it's more action and puzzle
but I'm very interested in trying dragon dogma 2

Also, holy crap Rebirth is HUGE! I spent around 8 hours on it and I've managed to uncover maybe about 10% of the first open world area, and that's including a chapter skip from playing the demo.
very tempting 🤩 have fun
 
...so I think it goes without saying the soundtrack would kill. SE's audio department always brings it, not just for Final Fantasy. Then I had to do a side quest escorting a dang dog, and this happened while walking the dog...


Got into a fight protecting the dog, and this happened....


...yeah. Random animal escort quest, and it gets two of its own tracks. With "bow wow wow wow" as the chorus, and somehow they're both bangers. Plus, listen closely, and it's actually the mascot propaganda theme from the evil company you're up against (they use a cute terrier named Stamp as their symbol). On top of that, you can't really hear the lyrics in game because you're too busy beating the crap of stuff. It just sounds like a fun background tune while you fight - just like real life sneaky propaganda.

Attention to tiny little details like this are the kind of things that make a game to me, and why I can seem so nitpicky as a fan.

DC
 
Last edited:
@DCurrent

just had a thought, wouldn't it be so cool if someone added the spell/item choice system into an openbor game, slowdown to choose item and all (i have a bullet time effect in my game that slows enemies down)
 
@DCurrent

just had a thought, wouldn't it be so cool if someone added the spell/item choice system into an openbor game, slowdown to choose item and all (i have a bullet time effect in my game that slows enemies down)

@Aerisetta

I had the same thought already, and almost coded it into my original IP. It's not all that hard if you have a solid understanding of object iteration. The basic mechanic was already there anyway well before I played Remake/Rebirth, but as a very limited, character specific ability that lets them briefly assume super speed, represented in game by everything else going bullet time while you move normally.

Ultimately though I scrapped the idea for menus/selection. It's a brilliant but very situational solution: Perfect for FF but not really appropriate for a multi-player beat em' up,. Imagine Shadow Over Mystara going bullet time whenever someone opens their menu. That's going to get fuggin' old real quick.

That said, I did adopt a modified version of the ATB system for certain characters. I'll explain how it works in more depth once I've made further progress drawing the assets.

DC
 
Last edited:
@DCurrent

just had a thought, wouldn't it be so cool if someone added the spell/item choice system into an openbor game, slowdown to choose item and all (i have a bullet time effect in my game that slows enemies down)
@Aerisetta I didn't add the slow down but at least the item/spell menu is present in a prototype I made some years ago. Unlike the classic beat 'em up games, this one is different and has many rpg elements.

 
Back
Top Bottom