Fight Forever

In Progress Fight Forever 0.33

No permission to download
The project is currently under development.
It’s looking great!!!
Will you be adding the characters of FF3 and FF3?
Which version of Guy will you use?
By watching his videos and select screen if I remember well, you can see clues about the characters he want to add in the game.
Seems like Guy is mostly based on FF1 but with some edits based on his FF3 sprites.
 
Can't wait to finish Ultimate Double Dragon to keep making this sleeping beauty :D

Same here.
I want to see this project evolution.
Some of the best thing I played (as a demo)
Still waiting to see what will be the differences of gameplay with Maki and Cody (etc)

This particular demo : It's nice to watch, but it's great to play, even just as a training mode!
 

@NED and the day came when I could finally use your sprites heh

@Mr.Q!
YEEEES! So glad to see some of my sprites in action!!!
I also like your customs! Definitely, what I like in your project is you're not affrait to add very diverse moves to the characters even if it's not a usual signature move, but always matching the fighting style of the character...
Your gameplay and amount of moves is really something I like.
Again, even as a demo, you project is one of the Openbor content I enjoyed the most in term of pure "fighting" action.
Kind of similar to my own old project... ^^

My request will sound daring but would you consider sharing some of YOUR customs so I can help a bit more @machok with his Arcade Final Fight mod?
I'm really feeling like it would really help me to have such bases to create arcade versions of some of these sprites.
You have 2 really different games, but I just feel like your work is a great base and some of your sprites would match Machok's arcade Maki (even if move list and system will be very different)
 
@Mr.Q!
YEEEES! So glad to see some of my sprites in action!!!
I also like your customs! Definitely, what I like in your project is you're not affrait to add very diverse moves to the characters even if it's not a usual signature move, but always matching the fighting style of the character...
Your gameplay and amount of moves is really something I like.
Again, even as a demo, you project is one of the Openbor content I enjoyed the most in term of pure "fighting" action.
Kind of similar to my own old project... ^^

My request will sound daring but would you consider sharing some of YOUR customs so I can help a bit more @machok with his Arcade Final Fight mod?
I'm really feeling like it would really help me to have such bases to create arcade versions of some of these sprites.
You have 2 really different games, but I just feel like your work is a great base and some of your sprites would match Machok's arcade Maki (even if move list and system will be very different)

Maybe you can toy with these, everything else is easy Franken spriting
 

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Not sure how you always manage to do all these magical things it's very excellent animations Love it
 
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Kunais? Cool.
Zantetsu from last blade has a perfect sound effect for when they hit the floor, if you want to use it.
Kunais will be a part of her moveset in several attacks, here is her character select portrait along with the boys. Would like to have that, for sure.

BTW, characters might seem overpowered, but if you have also tried my other game, Ultimate Double Dragon, where playable characters might seem as Gods, you will know they can barely use all of their moves if you don't have an approach plan due to smarter enemies. This game will be no different, so it's up to the player skills to show off during a gameplay.
 

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