• All, Gmail is currently rejecting messages from my host. I have a ticket in process, but it may take some time to resolve. Until further notice, do NOT use Gmail for your accounts. You will be unable to receive confirmations and two factor messages to login.
Fight Forever

In Progress Fight Forever 0.251

No permission to download
The project is currently under development.
@Mr.Q!,

Minor bug on Guy's back throw. Enemies swap facing midair when Guy throws them to the right.

Thanks man, will check this out, and I will probably update the demo with some more fixes

EDIT: Actually, it seems to happen randomly, IDK what's triggering this.
 
Last edited:
My friend, Gun has this throwing skill which is really good👇(Please click on the picture below to see the action.)
 

Attachments

  • -72c456d47855c82d.gif
    -72c456d47855c82d.gif
    16.5 KB · Views: 39
Yup, I didn't added that slam because I didn't like it, seems kinda soft, but hey I added like 9 new ones, like 4 Special moves, 4 Super Arts (one of them that can be done during a Jump, and one Hyper move in exchange.
 
Can you tell me I have right idea for the combo system and when to do the directional inputs for the specials moves.

With Maki for example. If you hit L L L L H L (During the 2nd Hit of 5th Light attack there's a 2nd animation. That allows you to buffer into the your specials) It seems like if there is any attack that a 2nd auto hit. That's when you want to do the directional for fluid attacks. Is what I what I'm trying to say. ( here is the video just in case)

I was wondering what the 1 bar specials moves meant for. Do they reset the juggle limit or do extra damage for example?

I love the yellow effect and the sound effect when you activated them.
The super arts activation is killer as well!
 
I was wondering what the 1 bar specials moves meant for. Do they reset the juggle limit or do extra damage for example?

I love the yellow effect and the sound effect when you activated them.
The super arts activation is killer as well!
1 stock SA's are meant for crowd control mostly, as they can hit multiple goons, plus they completly ignore the juggles limit.
Yellow visual fx is for EX specials which have more priority than the normal versions plus they also ignore juggles limit most of the times and have some invincibility as well.

I'm glad you like it so far! Trust me the best is yet to come!
 
BAH GAWD! You made my boy Super Sonic Blast Man playable in this project, that was unexpected swerve you pulled there, but boy did it deliver! I hope to see some more moves you have in store for him soon, keep up the great work Q! 😎👍
 

Ehh, this is the first thing I've seen in this project I could take or leave. Kind of an out of place addition. I'd rather see that effort going to something more appropriately thematic or just getting a release done quicker. If you really want to go crazy like this, why not something like Captain Commando since he's technically set in the same universe.

Just my opinion, as always. Quality is on point as usual

DC
 
Ehh, this is the first thing I've seen in this project I could take or leave. Kind of an out of place addition. I'd rather see that effort going to something more appropriately thematic or just getting a release done quicker. If you really want to go crazy like this, why not something like Captain Commando since he's technically set in the same universe.

Just my opinion, as always. Quality is on point as usual

DC

Oh I know lol, SBM is going to be the funny/joke character of the game, but he is actually pretty legit on his gameplay. He has some kind of appealing, the guy grew on me, plus I can't really use arcade sprites since they all are from SNES games, so captain Command team would look pretty different. Don't worry tho, there will be more Capcom characters outside the regular norm coming to this game eventually.
 
Oh I know lol, SBM is going to be the funny/joke character of the game, but he is actually pretty legit on his gameplay. He has some kind of appealing, the guy grew on me, plus I can't really use arcade sprites since they all are from SNES games, so captain Command team would look pretty different. Don't worry tho, there will be more Capcom characters outside the regular norm coming to this game eventually.
Yeah, but SBM isn’t the most obvious choice for a non-Capcom guest and people are going to ask where the SoR roster, Terry, etc. are, or why SBM got in over them. Captain Commando did have a SNES version at least. I hope to see X/Zero based on their PS1 sprites, they’d fit in rather well and MvCI implies they literally look like anime characters in-universe.
 
Yeah, but SBM isn’t the most obvious choice for a non-Capcom guest and people are going to ask where the SoR roster, Terry, etc. are, or why SBM got in over them. Captain Commando did have a SNES version at least. I hope to see X/Zero based on their PS1 sprites, they’d fit in rather well and MvCI implies they literally look like anime characters in-universe.

Hmm...nah. Here are some SNES, SOR nd Arcade size comparisons, and i'm taking care about this, not like other projects, i want grapihics to feel cohesive. About SBM as a character, trust me he needed the glow, he is worth being int this game, plus, people don't know how many characters are going to be in the final version, so enjoy the ride until it ends on season 3. I am capable of making an actual sock to be in this game with a proper moveset, trust the process heh.
 

Attachments

  • sizes.PNG
    sizes.PNG
    12.5 KB · Views: 24
Back
Top Bottom