That's some improvement there, for sure!
I like the way Capcom did Carlos. I mean, maybe it's a screen resolution thing? If you take a look at a Carlos sprite sheet you might find him too tall and thin, but remember that SNES screen resolution makes the original sprites to look a little stretched to fit the 4:3 TV screens. In this game, I preserved SNES vertical screen resolution and made it a little wider but not wide enough to reach the 16:9 aspect ratio, so, if you put the option Stretch to fit the screen, you might find them looking like it used to be back then.
This can be seen in the current FFp demo with Guy and Haggar, it really looks like an arcade game
Carlos is 6'2 and 200lbs.