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Fight Forever

In Progress Fight Forever D1

No permission to download
The project is currently under development.
At 1st I got the catchy name from the wrestling chant, and also I really wanted to step into the franchise one more time after all I have learned with my previous project, the ambitious Ultimate Double Dragon.

Fight Forever, as the name of the game suggests, aims to be one of the games with the most replay value due to its vast content amd randomized events. Containing all the FFight games Stages (and more) & also tons of characters diversity, having different subsystems to explore with their Dynamic Chain Combos and their Super Arts & grab Hyper Combos.

Expect more Capcom characters to be present as well as some obscure cameo ones with a moveset and exposure like never before. It' about time someone make these cool dudes some justice.

Can't wait to show you all the work so far.
In view of the high quality of UDD, people have reason to expect that FF will also become an epoch-making work.
 
I like the progress...
And the idea there will be some grapplers as well...
And also up to 50 characters...
I can't wait to try the next demo to test the progress.
 
Woah! This reveal trailer is an eyegasm. Also I liked the humor in the beginning.
I'm glad several OpenBOR game will give Maki and Carlos the recognition they deserve.

For Carlos, his new moves feel good. I just hope the transitions between each moves will be tweaked for the sake of fluidity.

Finally about the combos: they're too good, Man! Like seriously! Do you plan to add a counter showing the number of hits?
It would make these combos even more satisfying to pull off, I believe.
 
Woah! This reveal trailer is an eyegasm. Also I liked the humor in the beginning.
I'm glad several OpenBOR game will give Maki and Carlos the recognition they deserve.
Eyegasm-lmao-Maki with the cheeks.
When I played FF2 recently I was like....
"Naaah", I'm glad I never heard of it back in the day, similar to Sor2.
I only played 1 and 3 of the 2 franchises since they were found in every arcade back then.
This reveal addressed my complaints and then some.
Seeing Maki slamming people across the screen is crazy and Carlos carving up folk with a sinister laugh is what I'm here for.
Even that select screen is fire with the numbers 1 2 3 and images of stages from FF in the background and then you got a truck load of eggs like its Easter out here.
Hats off...
 
Man, can you add some other characters? This makes the game richer. I recommend this character below, the movements are beautiful 🙂
 

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I think she is very suitable for this game. She can be a sister with Maki. Her movements are armed and rich.
This character comes from (Ninja Master's)
Don't get me wrong, but I doubt Mr.Q would do such thing, really.
Her sprite style clashes totally with the rest of the cast, and the author is known for having a good taste and making everything to match the same style.

Sprite clash is something that lowers any game overall quality by a mile. Plus, there are tons of Final Fight edits which have her already.
 
As @O Ilusionista says, I want to keep the game preserve the aspect (size wise) of everything, and adding an arcade game sprite into this SNES sprites based game will make it look bad. In terms of an specific character moveset, don't get me wrong but I have learned through the years I can manage to make even a shoe sprite to have a rich moveset lol.
I already used some of her assests already, if you didn't notice. My version of FF2 Maki for my game uses her voice clips!.
 
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As @O Ilusionista says, I want to keep the game preserve the aspect (size wise) of everything, and adding an arcade game sprite into this SNES sprites based game will make it look bad. In terms of an specific character moveset, don't get me wrong but I have learned through the years I can manage to make even a shoe sprite to have a rich moveset lol.
I already used some of her assests already, if you didn't notice. My version of FF2 Maki for my game uses her voice clips!.
Oh! I see😊
 
I might say, Cody is receiving a complete overhaul on his character, his moves, and an overall attitude towards the game plot, which IMO we all have been at some point making the same mistake with his youngest form.

Most of the people that reimagine Cody through the years, and I mean Classic Cody, give him the usual special uppercuts / stone projectiles / ruffian kicks treatment, and this should be wrong, since he went for the crimminal ways and moves after saving the city in the 1st game. At 1st he should be an heroic dude, trusting the system, just focused on cleanning the city from bad guys and rescuing Jessica, which is his fiancee...imagine that, what would you do, how would you feel? You wouldn't be fighting dudes on streets laughing Ha-Ha! all over the place, right?

You would be mad, really mad, angry about how things are, punishing everyone with your best arsenal. Well, that's how I am trying to make him now, a very pissed and violent mixed martial arts expert who seeks revenge and justice.

Tl;dr: Can't wait to show you Cody
 
You would be mad, really mad, angry about how things are, punishing everyone with your best arsenal. Well, that's how I am trying to make him now, a very pissed and violent mixed martial arts expert who seeks revenge and justice.

This goes back to the joke I've posted here a time or two - Final Fight's plot always gave me a chuckle.

MG1: "Hey, I got an idea. Let's kidnap the built like a brickhouse wrestling mayor's daughter."

MG2: "Wait, you mean that girl who dates the expert street fighter and keeps an effin' ninja in the friendzone?"

MG1: "Yeah that one."

MG2: "Dude, that's perfect! They'll roll over and do what we tell them for sure!"


😳

DC
 
Yes, +1 for what @O Ilusionista said.
It's a very bad trademark to have very different characters sprites/sizes in fan games.
It actually screams loud "AVERAGE fangame"
And this game deserves better.
Sure the source of characters in 16 bits is not always the best in term of diversity/quality, but it should make it.

My interrogation goes for FF3, because to me, the sprite style is a bit different there (particularly visible in Lucia... Dean too...)
It may not match with the FF1 FF2 characters.
I would want to tweak these characters (Lucia mostly) before any edit is done.

@Mr.Q! I know you usually frankensprite limbs of base character to create your moves.
You do it so perfectly.
Would you need a hand to tweak Lucia base spriteset befor to edit them in frankensprites sprites?
I would be able to help a bit giving her a better consistence with FF1 FF2 sprtes if it's done in the BASE spriteset.
But doing it to the extended spriteset you may create later would be a too big task for me.
Just tell me if you consider doing it.
 
...My interrogation goes for FF3, because to me, the sprite style is a bit different there (particularly visible in Lucia... Dean too...)
It may not match with the FF1 FF2 characters.
I would want to tweak these characters (Lucia mostly) before any edit is done...
Good idea, these characters don't blend in for some reason, especially Dean.
I feel the same way for "Final Fight 2 Carlos" to be honest: the original sprite feels too tall and too thin.

Since @Mr.Q! is already working on Carlos maybe it's too late. At least that matter is off my chest. :D
And who knows? Maybe Carlos sprite will be tweaked before the final version of Fight Forever?
 
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I'll make some tests first.
Ok, this is a test.
I managed to make her looks a bit more like "detailed" sprites from FF1 FF2
That's some improvement there, for sure!
I like the way Capcom did Carlos. I mean, maybe it's a screen resolution thing? If you take a look at a Carlos sprite sheet you might find him too tall and thin, but remember that SNES screen resolution makes the original sprites to look a little stretched to fit the 4:3 TV screens. In this game, I preserved SNES vertical screen resolution and made it a little wider but not wide enough to reach the 16:9 aspect ratio, so, if you put the option Stretch to fit the screen, you might find them looking like it used to be back then.

This can be seen in the current FFp demo with Guy and Haggar, it really looks like an arcade game :)
Carlos is 6'2 and 200lbs.
 
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That's some improvement there, for sure!
I like the way Capcom did Carlos. I mean, maybe it's a screen resolution thing? If you take a look at a Carlos sprite sheet you might find him too tall and thin, but remember that SNES screen resolution makes the original sprites to look a little stretched to fit the 4:3 TV screens. In this game, I preserved SNES vertical screen resolution and made it a little wider but not wide enough to reach the 16:9 aspect ratio, so, if you put the option Stretch to fit the screen, you might find them looking like it used to be back then.

This can be seen in the current FFp demo with Guy and Haggar, it really looks like an arcade game :)
Carlos is 6'2 and 200lbs.
I had the same feeling about Carlos (And Maki in the past) Sure they worked very "vertical" on them.
But, they match to the game I think.
The problem is more in their stance being very "vertical".

About FF3, beside of the sprite style trying to go more "anime" they also had less well animated sprites (lazy) and very strange poses.
If I actually upgrade Lucia, I may fix even her stance to something slightly more possible fo a human being. ^^;
 
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