Editing on the fly?

Like the subject says. Is there a possible way or tool to edit entities or levels and test them on the fly?

Currently I am editing by using mostly Notepad++, start the game, test my code, change the code restart, and repeat, repeat. It is very time wasting and consuming.

Is there another way?
 
Currently I am editing by using mostly Notepad++, start the game, test my code, change the code restart, and repeat, repeat. It is very time wasting and consuming.

Sorry friend. Websites, games, stats, changing spark plugs on a car, that's just the reality. You tinker, then you test, then you tinker some more.

The closest you can get is reloading assets on the fly, but you still have to exit a level and return. Applications like OpenBOR are built with compiled code for performance, and Script works the same way. There's simply no way to edit compiled code and test it at the same time.

I would suggest you get a copy of ChronoCrash Modders Tools. It will speed up the model and level editing process a lot, which will free up more time to work on the scripts.

DC
 
Sorry friend. Websites, games, stats, changing spark plugs on a car, that's just the reality. You tinker, then you test, then you tinker some more.

The closest you can get is reloading assets on the fly, but you still have to exit a level and return. Applications like OpenBOR are built with compiled code for performance, and Script works the same way. There's simply no way to edit compiled code and test it at the same time.

I would suggest you get a copy of ChronoCrash Modders Tools. It will speed up the model and level editing process a lot, which will free up more time to work on the scripts.

DC
Many thanks DC. I will try both links and suggestions.
 
Is there a possible way or tool to edit entities or levels and test them on the fly?

As Damon posted above, to edit and test entities, you'd need to reload them then exit and replay the level.
However, for level you don't need to reload levels. You can play a level -> take screenshot or note of what's to be fixed in the levels -> do the fixes -> exit to main menu -> play the level again to see your changes. Repeat the process if there were more stuffs to be fixed.
This is what I usually do when designing levels for my games.
 
As Damon posted above, to edit and test entities, you'd need to reload them then exit and replay the level.
However, for level you don't need to reload levels. You can play a level -> take screenshot or note of what's to be fixed in the levels -> do the fixes -> exit to main menu -> play the level again to see your changes. Repeat the process if there were more stuffs to be fixed.
This is what I usually do when designing levels for my games.
In levels the worst part if finding the correct coordinates for entities. Pure nightmare. 😅
 
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