O Ilusionista
Captain 80K
The Documentation Project - The mission to dig up things undocumented in OpenBOR.
The idea here is quite simple: To discover all the hidden things in OpenBOR.
This topic started on Plombo's To-do list after I saw many undocumented things. By CRxTRDude sugestion, I made a separated topic.
Since I started in OpenBOR, I keep finding things "hidden" or just undocumented. The reason for this happens can be multiple, but I don't care about it, since it won't help us at all. But undocumented things affects the community as a whole, because stop us to do what we want to.
After I took a look on a list made by Plombo, here is evertyhing I found. There are things with superficial documentantion, things with documentation only in Wikia ( I will add it to the manual as well) and things with no documentation at all.
Almost every aiflag has no documentantion. For example, "Animating" is when the entity is finished the fall animation (took from a DC's post). But "falling" triggers when the entity is falling, on the air?
To keep the topic clean, I will give you the Pastebin: link http://pastebin.com/dvNPcgqv
Its a long list, I know. But if you (or any other OpenBOR coders) could take a look in any of the options, I would be glad to add to the manual.
So, I would like to invite EVERYONE to try to solve those mysteries. Specially any of OpenBor coders like DC, Plombo, uTunnels, CRxTRDude, etc And people skilled with scripts, like White Dragon, Bloodbane, bWWd...
Thanks.
The idea here is quite simple: To discover all the hidden things in OpenBOR.
This topic started on Plombo's To-do list after I saw many undocumented things. By CRxTRDude sugestion, I made a separated topic.
Since I started in OpenBOR, I keep finding things "hidden" or just undocumented. The reason for this happens can be multiple, but I don't care about it, since it won't help us at all. But undocumented things affects the community as a whole, because stop us to do what we want to.
After I took a look on a list made by Plombo, here is evertyhing I found. There are things with superficial documentantion, things with documentation only in Wikia ( I will add it to the manual as well) and things with no documentation at all.
Almost every aiflag has no documentantion. For example, "Animating" is when the entity is finished the fall animation (took from a DC's post). But "falling" triggers when the entity is falling, on the air?
To keep the topic clean, I will give you the Pastebin: link http://pastebin.com/dvNPcgqv
Its a long list, I know. But if you (or any other OpenBOR coders) could take a look in any of the options, I would be glad to add to the manual.
So, I would like to invite EVERYONE to try to solve those mysteries. Specially any of OpenBor coders like DC, Plombo, uTunnels, CRxTRDude, etc And people skilled with scripts, like White Dragon, Bloodbane, bWWd...
Thanks.