Creating a game mod for the first time!

Grit

New member
Hi there...
Hope all is well you folk!?
I'm new to all of this but I want to try an make a mod for KOV.
I'm open to tutorials on how to rip sprites, what software would be best suited for what I want to achieve!
For one, Boss battles should be 1v1 but on a 2D plain instead of 2.5D then change enemy placements since there are great enemies that are used few and far between levels and eventually change the combat system.
So my goal is to create demo of a boss fight in KOV that would take place on a 2d plain and take it from there...
Advice would be much appreciated.
 
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Welcome! Oh you're taking on a big one!
So many graphics to rip and to get.
I'm pretty sure some are already ripped.

I'm not the best to give the advice about where to start with, but I wish you good luck.
It's not that hard when you get the basics.
 
Ned your are words are encouraging!
The fact that it can be done is all I need to hear.
Now if you know the basics and could share some knowledge on where to start that would help and alot.
All credit will go to ChronoCrash of cause...
KOV looks great and doesn't need anything new added since there is so much versions of it to work with but it isn't fun to play imo regarding boss battles which are a mess and some cases drawn out.
The enemy placements could be better aswell.
I'm not a fan of mixing sprites of games that look too different from each other!
I would prefer mixing sprites from the same game series like only using sprites from Street Fight Alpha series for a beat em up or only using Marvel super heroes,Xmen vs stf and so on.
Give off an authentic feel without having to create extra work.
Taking nothing way from what been put out which look and play amazing but that's just my personal opinion.
So my goal is to create a boss fight!
Something small and simple.
 
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Ned your are words are encouraging!
The fact that it can be done is all I need to hear.
Now if you know the basics and could share some knowledge on where to start that would help and alot.
All credit will go to ChronoCrash of cause...
KOV looks great and doesn't need anything new added since there is so much versions of it to work with but it isn't fun to play imo regarding boss battles which are a mess and some cases drawn out.
The enemy placements could be better aswell.
I'm not a fan of mixing sprites of games that look too different from each other!
I would prefer mixing sprites from the same game series like only using sprites from Street Fight Alpha series for a beat em up or only using Marvel super heroes,Xmen vs stf and so on.
Give off an authentic feel without having to create extra work.
Taking nothing way from what been put out which look and play amazing but that's just my personal opinion.
So my goal is to create a boss fight!
Something small and simple.
I think some people like @DCurrent can point you to actual resources and tutorials to start.
But sure it's possible.
As soon as you have these resources, you can start edit an existing simple project you downloaded here and see, what changes when you tweak different things.
And when you feel more comfortable, you can start your own project.
In few weeks you can already have a good start.
 
I want to try my hands at making a mod with Openbor for Knights of Valour 2.
I managed to piece together sprites to create a few ideas of what I want to achieve over the weekend.
I'll checkout a few vids on tutorials
The aim of the mod is to bring the best parts of the game to the for from and make the boss battle fun.
There are characters that spawn in places they shouldn't.
Disclaimer
I don't what I'm doing so feel to point anything regarding creating the mod (tutorials) or any other things that could get in the way of making the mod!
Images 1 and 2 show enemies that are fun to fight and the level that get the most out their ambush attacks imo but they are few and far between.
3 show a boss with low morale using a striker but the men decide otherwise.
4 the gold dragon will show the player which way the stiker attack is coming!
Left right and centre.
5 a high level striker attack by the boss that stun the player and 6 show 3 roaming bosses.
One can confuse the player by messing with the controls or turn the player a wooden into
figure, the other use poison and the beast tamer turn passive animals hostile towards the player.
hope to get something.
Delete it if fall under any infringement.
 

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Welcome aboard.

There are tools you can find in the Resources section. Also, you can look at tutorials in Samples and Guides sub-forum/sub-category.


I wouldn't consider anything on which tool is the best, BUT very useful for your preference. I could give you some recommendations. For image editing program, you can use either Photoshop or GIMP.

If you wanna do it in 2D, not just 2.5D, you can do it with the OpenBOR template.

For faster applying palettes, try PalApply.

For visual editing program for working on your OpenBOR projects, go with Chronocrash Modders Tools.

For audio editing, try Audacity or SoundForge. However, I do not know anything about SoundForge since I don't use it. I usually use Audacity most of the times. If not both of them, you can try GoldWave. It was so awesome to use until I couldn't play an audio anymore, so I stopped using it. That was years ago. However, while composing this message, I searched for GoldWave and, to my surprise, found out that there's a stable release of it a couple of months ago this year. Maybe you can have a chance to try it out. I'll try it out later.

For editing code, whether it's basic or advanced, you can use either Visual Studio or Sublime Text. I use Visual Studio for coding advanced stuff and it's readable every time I enter opening keys which come along with ending keys (especially in .c files).

If you wanna start with building your own game, you can follow this one.

If you want to know more information on how to code, take a look at the manual here.

Or this one...

I'm not gonna explain about this, but you get the point.

Here is a beginner guide to start with OpenBOR especially characters.
 
Welcome aboard.

There are tools you can find in the Resources section. Also, you can look at tutorials in Samples and Guides sub-forum/sub-category.


I wouldn't consider anything on which tool is the best, BUT very useful for your preference. I could give you some recommendations. For image editing program, you can use either Photoshop or GIMP.

If you wanna do it in 2D, not just 2.5D, you can do it with the OpenBOR template.

For faster applying palettes, try PalApply.

For visual editing program for working on your OpenBOR projects, go with Chronocrash Modders Tools.

For audio editing, try Audacity or SoundForge. However, I do not know anything about SoundForge since I don't use it. I usually use Audacity most of the times. If not both of them, you can try GoldWave. It was so awesome to use until I couldn't play an audio anymore, so I stopped using it. That was years ago. However, while composing this message, I searched for GoldWave and, to my surprise, found out that there's a stable release of it a couple of months ago this year. Maybe you can have a chance to try it out. I'll try it out later.

For editing code, whether it's basic or advanced, you can use either Visual Studio or Sublime Text. I use Visual Studio for coding advanced stuff and it's readable every time I enter opening keys which come along with ending keys (especially in .c files).

If you wanna start with building your own game, you can follow this one.

If you want to know more information on how to code, take a look at the manual here.

Or this one...

I'm not gonna explain about this, but you get the point.

Here is a beginner guide to start with OpenBOR especially characters.
Thanks so much.
Once I have a better understanding I want to create one level where everything can take place.
But it will be awhile.
 
Thanks so much.
Once I have a better understanding I want to create one level where everything can take place.
But it will be awhile.
Great!
Again, start small by tweaking existing simple mods, then start adding content.
I know this project will grow naturally if you keep on.
 
Great!
Again, start small by tweaking existing simple mods, then start adding content.
I know this project will grow naturally if you keep on.
I'm going to do that!
Starting from the ground up is rather daunting and the sooner I can get it done!
The sooner it can be played.
 
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