it is there, and running java -version does this:It should be part of java search your pc for keytool.exe
OK, i will try that.you can drop touch.txt and png in saves folder to use custom buttons but i want them per game , not one custom for all mods, also i cant find buttons image in sourcecode, its there but in header .h format
its there, but it seems that the win 10 machine may have some problems with some files for some reason or some weird security setting, when i shift click and tell windows 10 to open a powershell window in the directories, some of the .bat files on openbor - or the keytool.exe, they do not execute , powershell tells me that the file is "present but cant be found" or to execute them using a . and a / before them, and that is the only way they run (directly)If you found keytool.exe add that folder to the path variable.
When you type keytool.exe in cmd it should give some kind of output.
i am trying to see if android studio can help me modify the source code, to see if if i can add a saves folder in the exact same place that first run does, so that it can contain a txt file and a png file...I will try to look into the flicker and see if there is a suitable fix. As for the android buttons you can use custom buttons in a png file i have not explored the exact procedure.
@msmalik681 Buddy, recently I was trying to compile some games with a pak file size bigger than 330mb and I'm having errors. Below this value everything compiles normally.
I searched for some possible limit adjustment but no success at the moment, is there a place where I can change the maximum apk size or is it some kind of Android default?
View attachment 3078
Yeah, I tried to increase the heap size to 4gb but no success.That problem can be the size of the JVM stack, Trying increasing the heap size of your JVM.
This way I can have an auto-installer and don't need to download and move the pak manually to the Paks folder on mobile devices.If you'll excuse my intrusion, why do you need to compile the game with the .PAK inside the APK?
org.gradle.jvmargs
you also need to add the dexOptions
inside the "app/build.gradle" file.Indeed - some people has difficulty in executing those extra steps ( and some thinks OpenBOR is an emulator...)This way I can have an auto-installer and don't need to download and move the pak manually to the Paks folder on mobile devices.
while looking around i found a program called imagemagickyeah i have no clue why pngs are even there, and id like at least a converter from png to header file, someone created these h files, and someone knows how to do it easily