INFO:
Simulate the slow down from Street Fighter 2 when a projectile hits the target
NOTE:
Works for Projectiles only. For Helpers, it's a different code (I will update this soon).
HOW:
Just paste this code under [statedef -2] or [statedef -3].
The "15" controls how long the slowdown will stay active.
Simulate the slow down from Street Fighter 2 when a projectile hits the target
NOTE:
Works for Projectiles only. For Helpers, it's a different code (I will update this soon).
HOW:
Just paste this code under [statedef -2] or [statedef -3].
The "15" controls how long the slowdown will stay active.
Code:
[State -2, Pause]
type = Pause
triggerall = Roundstate = 2
triggerall = (GameTime%1) = 0
trigger1 = ProjHitTime(0) != -1 && ProjHitTime(0) < 15
time = 1
movetime = 1
ignorehitpause = 1