Classic VS : (Discussion)

While making Balrog's stage I got an idea to throw opponents into the Casino signs to get electrocuted. At first I didn't think I was going to be able to pull off this feature and almost gave up because I was having trouble figuring out how both players Helpers should respond once someone hit a sign, but I think I got it figured out now. Don't expect all the characters to be able to do this in the next update. Just the finished characters like Ryu, Sagat, Zangief, etc.. will be able to do it. I'll try add this feature to as many characters as I can before the December update.
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@Miru No plans for Hon Fu. Just wanted to add this fun stage to the game.
In general, I like casinos, and I even try my luck sometimes. For example, here https://kaszinoworld.com/ingyenes-porgetes/I find cool bonuses, reviews, and anything else that might interest me.
Adding interactive elements like the Casino signs getting triggered during fights really brings more life and excitement to the game. It’s great that you figured out how to manage the Helpers' responses—it sounds like a tricky mechanic to get right.
 
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Will there be any more new characters in the next version aside from Boxer and both Mais?
 
While making Balrog's stage I got an idea to throw opponents into the Casino signs to get electrocuted. At first I didn't think I was going to be able to pull off this feature and almost gave up because I was having trouble figuring out how both players Helpers should respond once someone hit a sign, but I think I got it figured out now. Don't expect all the characters to be able to do this in the next update. Just the finished characters like Ryu, Sagat, Zangief, etc.. will be able to do it. I'll try add this feature to as many characters as I can before the December update.

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I often play Crazy Balls. It’s cool game with fast pace and unique betting features. It’s very addictive, but at the same time it doesn’t require much effort, so it’s perfect for relaxing. Plus, it’s not just regular slot, but game with bonuses and challenges that make the process exciting. If you’re interested, you can try it here: https://crazy-balls.games. I always enjoy the game, it’s just right for relaxing a little after a hard day.
@Miru No plans for Hon Fu. Just wanted to add this fun stage to the game.
Throwing opponents into the Casino signs for an electrocution effect is a really creative addition that will make Balrog's stage even more dynamic and interactive. It’s cool to hear you’ve figured out how the helpers should respond after a character hits the sign – those kinds of features can definitely be tricky to implement, but when it works, it really adds a lot of flavor to the stage.
 
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The game was in need of another boss character besides M. Bison so I decided to go with Wolfgang Krauser. I took inspiration from his Real Bout 2 playstyle so you will see some newer moves like a rapid punch & fire slams.

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I have an idea for a new hyper move for Krauser where he puts his armor back on to hit foes with a shoulder slam to the ground and then a flaming body press.
 
Final preview of Wolfgang Krauser. In this preview you can see some new moves, palettes ,updated FX & sound balance. Also his Cyclone hyper move & Phoenix Slam special move can now be done in the air. His Unlimited Desire hyper move now has 2 variations. The first variation ends with a big flaming punch and the other ends with flaming Leg Tomahawks. Wolfgang Krauser will be released sometime in the next 2 weeks.

@Miru That is a great idea. I don't know if I'll have time to make the sprites for the move on this release, but I'll write the idea down and update Krauser one day with it. I might add a big sword for the attack as well to complete the medieval theme.

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Final preview of Wolfgang Krauser. In this preview you can see some new moves, palettes ,updated FX & sound balance. Also his Cyclone hyper move & Phoenix Slam special move can now be done in the air. His Unlimited Desire hyper move now has 2 variations. The first variation ends with a big flaming punch and the other ends with flaming Leg Tomahawks. Wolfgang Krauser will be released sometime in the next 2 weeks.

@Miru That is a great idea. I don't know if I'll have time to make the sprites for the move on this release, but I'll write the idea down and update Krauser one day with it. I might add a big sword for the attack as well to complete the medieval theme.

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From there, I have a couple more ideas:

* Krauser does his up throw, but follows up with a Blitz Ball toss upward. Or alternatively, casts down a bolt of lightning.
* Krauser spins around with his big sword, possibly creating a tornado projectile.
* Krauser turns into a werewolf and attacks (possible finisher). He is named Wolfgang Krauser after all.
 
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