My script is to generate paths without having to do it manually ....
For example if you have 20 images in animation , it can generate all 20 names if you just give it one path, this saves time in the end.
My questions are mostly workflow speed related , i did a lot of guis recently to speedup my workflow, some of the ideas can just make the work less monotone like manual input of the filenames, so the script does that for you, it detects what number is in the name at the end, and generates specified number of names.
This script /gui does not really require paths or anything openbor specific, it just cares about the integers in the input line .
Its one of the more annoyin part of modding - changing names and manual input of the names for like 15 frames... with this script it just one click, so id love that in the tools cause the code is pretty much in there.
Im kinda worried to playback animations now in tools cause the crash happened during animating, so if it happens again ill try to memorize and repeat it.
OK! Found the cause, playback anim, try to change delay but you hover mouse cursor so the side tabs will expand - crash.
Is there a Launch openbor button ?Would be handy to quicklaunch without having to minimize.
Can You display actual text file names and not just entity header names in entity list ?
Also id like to be able to have models.txt somewhere in order, caus enow its kinda all over the place with each entity in their type and all which i dont really want , id like models.txt order of entities so i can find them easily, i have some that are hard to find, different name and different txt filename ....
Its really a pain to find them in this software cause who really remembers what entities had what type ? Nobody does that but you when you are actually making the game and kinda had to memorize it right ? Then guess what - time passess and then you forget, so if you come back to old games, youre pretty lost by navigation, the tool practically cuts you off from accessing what you want by hiding filename or hiding entity name in various sections....
In the end a simple alphabetical list of filenames or entity names both at the same time would be nice... now i go back to struggle and find my mystery entity thats in models but cant find it in this tool which doesnt show actual text filenames next to entity names so you can order by entity name or text filename alphabetically.
Add option to not sort stuff by type but by entity name or filename.... nobody sorts by type, theres just player enemy and everything else ....
its hard to go back to old stuff and trying to remember what was what. and what type it had... so yeah im pretty irritated, spending time on finding entities., it takes 2 seconds in models.txt, here it can take a long time ...
At one time you sort by entity names, and then you click on entity then you sort by filenames, this is all over the place for me, id like to have both and consistent so its the same everywhere and not here different and there different name... very confusing.
This should not show any filenames if previous screen used entity names, ideally should show both, and ability to sort by alphabet, so now when my name is "dod" and filename is "player" how come i can connect both If i dont remember how i named each filename and each entity, there is no way im gonna guess on a huge project i barely remember or someone elses game , this screen should show entity name as well, and previous one with sorting by entity types should also show text filenames not just entity names.Both both both.