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choice: flip through slide/skip price

Hello everyone again. My friends liked the beta version of my game, but they have a few comments. The most important of these is the story.
In their opinion, if I bet on the plot, then I should give the player a convenient way to read it. Is there a way to choose whether to skip the entire scene or just one slide? For example, how it is implemented in the dialogues of Hotline Miami 2.
 
Have you checked out Malik's story system?

 
Have you checked out Malik's story system?

Yes, I saw. Thanks, but that's not what I'm looking for. To translate the game into multiple languages, I use "branches". It would be possible to use "set", but I have other game modes.

I have only one playable character. I use "text" in levels for screamers, manuls and easter eggs. As you can see, the game and my approach to its creation is already quite strange. Well, apparently I'll have to be content with what I have.
 
Hmmm... are you using story system made by someone else or are you using your own story system?
No, I don't have a system, I'm clumsy and many of my scripts are arranged simply. The player starts the game with a choice. The branches lead the player to the same levels, but with scenes in different languages.

At the moment, the game has been translated into only two languages, the rest of the branches are just stubs.

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