msmalik681 said:love the screen shots and the fan art keep up the good work !
do you have a deviantart page ?
Viper Snake said:Looks cool, how much is done so far?
spawn ventplats
@script void main() {
performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW1"));
} @end_script
coords 120 3323 3180
at 0
spawn ventplats
@script void main() {
performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW2"));
} @end_script
coords 690 3323 2455
at 0
spawn ventplats
@script void main() {
performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW3"));
} @end_script
coords 810 3323 1960
at 0
jonsilva said:the level platforms i think are going to be the biggest problem when making the levels...
ive made 2 levels of this type
by the time ive used 1 entity type none with up 20 anim follows each anim follow is a platform
then spawn them in the level at 0 with perform attack
spawn ventplats
@script void main() {
performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW1"));
} @end_script
coords 120 3323 3180
at 0
spawn ventplats
@script void main() {
performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW2"));
} @end_script
coords 690 3323 2455
at 0
spawn ventplats
@script void main() {
performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW3"));
} @end_script
coords 810 3323 1960
at 0
its big headache with the spawn coordinates beacuse everything is invisible in the level editor
Zox said:
PeXXeR said:If its easier for you guys, why not make the stairs a slope and just make it look like stairs ?
some developers do that, and your char just slides across with a climbing animation ofc.
Tilaval said:I think the stair feature is not develop yet... for right now it only works on jump at the platform one by one...
Don't forget to set Simon Belmont "Shadow 0".