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Black bars near lbarsize and mpbarsize

Steven1985

Active member
Hi, I'd like to know what the black bars near lbarsize and mpbarsize are, which I marked in yellow.
Thanks in advance.
barra nera OpenBOR.png
 
noborder highlighted in light blue below. Even shadow too.
lbarsize {w} {h} {noborder} {type} {orientation} {border} {shadow} {graph} {backfill}

  • Controls the size of lifebars.
  • This applies to players, enemies, items, etc (their lifebar will all have the same width, height, etc). If 'olbarsize' is declared, this only applies to players.
  • {w} is the maximum amount of health the bar can display. Defaults to 100.
  • {h} is the height of the lifebar in pixels. Defaults to 5.
  • {noborder} turns on or off the border and shadow around life bars. {0} means there is, {1} means no outline or shadow.
  • {type} is a flag that sets how lifebar show health. 0 (default) means if an entity's health goes over width, the life bar will wrap around and 'double up' on top of itself (1 unit of health is 1 pixel long.). 1 means the lifebar is shown in percent based.
  • {orientation} is a flag that sets lifebar's orientation.
    • 0 (default) = horizontal orientation. Lifebar is filled from left to right in this mode.
    • 1 = vertical orientation. Lifebar is filled from down to up in this mode.
  • {border} sets layer adjustment of outer border. Default to 0.
  • {shadow} sets layer adjustment of border shadow. Default to 0.
  • {graph} sets layer adjustment of graph fill. Default to 0.
  • {backfill} sets layer adjustment graph background. Default to 0.
  • The last 4 variables can be used to place lifebar behind player 'icon' or 'bgicon'. To do that you need to give value like -300.

Example:
Code:
lbarsize 100 5 1 0 0 0 1 0 0

Just edit the shadow or border.
 
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