Barshen Bash

Complete Barshen Bash 1

No permission to download
Project is completed.

Bloodbane

Well-known member
As mentioned in my status post couple days ago, here's a game I've made while waiting for GMTK 2023.


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This game has 2 modes: Boss Bash aka Boss Rush and Run 'N' Gun .
Unlike Robz Rush and Langit Lands, the hero of the game, Berko, wields a visible weapon (gun or axe) and he can aim it in 8 directions. This is similar with BroomBot from Broomstickbot.

Enjoy this short game! 😀
 
Oh man this is so hard :LOL:
I think we need a duck animation at least? by keep jumping I don't think it's enough to avoid enemy attacks moreover their attacks are very fast + chasing the target

The game it self is so intense if only the main character had a better gun then the player will have a better chance
 
Thanks for playing, have you tried spinning the roulette? maybe you could get shoot upgrade.
Yup I got double bullets, what I mean is we got something like contra spread gun or fire (heavy gun) 🤭
and for other ability character having like dashing animation, with 0 bbox? so that player movement counterbalance the enemy's shooting speed and also the gameplay will feel faster

fighting 2 Bosses at the same time with the default skill are difficult
 
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Alright, I've done a go at it. I agree to machok that this game still ask the player to git gud, but I don't think it's unfair.
Slight troubleshooting, tho :
-there doesn't seems to be a space between "game" and "over".
-the screen flash when you beat a boss is a little disorienting, and can make a player miss a jump over a bullet that the boss has fired just before KO.
-the run'n'gun mode feels like the main game, and ease the player to the controls. However, the boss rush mode is the first on the list.

Still, that's up to taste. It's fine the way it is !
 
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what I mean is we got something like contra spread gun or fire (heavy gun)

Oh those, it didn't cross my mind to implement those since I thought the current weapons is enough to deal with enemies.
Speaking of which I just remembered that I usually use axe to cleave regular enemies, except for ones out of reach. Axe deals more damage than gun.

-the screen flash when you beat a boss is a little disorienting,

I've made those effect as suggested by Masahiro Sakurai in one of his videos. I'm going to ask, what should be done with it:
1. Remove the pause effect leaving white effect flash?
2. Remove the whole effect completely?

the run'n'gun mode feels like the main game, and ease the player to the controls.

Yeah, I'm trying to fit the game to jam's theme which is about boss battles and forgot about tutorial stuff 😅 .
 
Oh those, it didn't cross my mind to implement those since I thought the current weapons is enough to deal with enemies.
Speaking of which I just remembered that I usually use axe to cleave regular enemies, except for ones out of reach. Axe deals more damage than gun.



I've made those effect as suggested by Masahiro Sakurai in one of his videos. I'm going to ask, what should be done with it:
1. Remove the pause effect leaving white effect flash?
2. Remove the whole effect completely?



Yeah, I'm trying to fit the game to jam's theme which is about boss battles and forgot about tutorial stuff 😅 .

Nice to hear it. Do you have a link? I'm curious about it !

I would suggest the second one if we restrict ourselves to that, but if I may go and add another, that would be to phase out Berko's hitbox during the boss death animation ; would give plenty of time for its bullets to spread out.

Ah, yes, my bad, I forgot! Thank you. ^^*
 
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