Are there any plans to (slowly) switch over to IKEMEN Go on this thread?

IKEMEN now has suppot to fully 3D stages. Its on very early stages, but the results are prettry good:

The assets where converted to .gITF format
Daggnabbit!!

@DCurrent , any plans for something like this in a future release for Openbor? it would be nice to see fan games of beathemups like
guardian heroes or a more polished verision of batman forever

genuine polygon stuff, scaling and such can look really good in the righr hands

ahhh well , a tleast these tools can make the job of creating rocketviper style stage pre-renders easier.......
 
I knew that was coming...

@DCurrent , any plans for something like this in a future release for Openbor? it would be nice to see fan games of beathemups like

There are absolutely no plans to integrate polygon models into OpenBOR. I'll leave that to Unity. OpenBOR can already replicate those examples anyway.

Also, RocketViper's method isn't nearly clever as it looks. Brute forcing a crapton of images is not only suboptimal, it's also means the "3D" is just an illusion with no layers, no interactivity, and very limited scrolling on one axis. You can get an identical effect with all the functionality of a normal stage, and you can do it for less than 5% of the resource cost. All it takes is judicious use of screens, fglayers, and a limited number of prerendered frames for the edges.

Any further derails will be deleted on sight. Let's keep this about Ikemen.

DC
 
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