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Alternate scripts

Owincalgary98

New member
I'm new. Hello. Can an enemy entity have an alternate script? Or would creating an alternate version of the entity be the better solution. I can be more specific if need be.
 
Welcoem to the community @Owincalgary98.

I'm new. Hello. Can an enemy entity have an alternate script? Or would creating an alternate version of the entity be the better solution. I can be more specific if need be.

Yes and no. Every entity runs its own instance of a script, but the functions, code, etc. are all identically compiled from its base model.

You can load and execute scripts on the fly, but that's not meant for what you're asking. So either put some logic in the script to do something different based on whatever conditions you are thinking of, or just make another model copy.

DC
 
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