DD Tokki
Active member
hello. As more and more people test recently, the pros and cons of my game are becoming clearer. It is a very grateful situation.
One of the problems is that it shows a very linear movement even with the naked eye.
Can the AI change its behavior or attack pattern depending on its HP state?
Or is there a script that normally moves more elaborately?
Or something else, if the AI only approaches the wall, it will try to keep jumping. Could it be possible to apply a different behavior?
I want to give a luxurious change to a monotonous movement.
One of the problems is that it shows a very linear movement even with the naked eye.
Can the AI change its behavior or attack pattern depending on its HP state?
Or is there a script that normally moves more elaborately?
Or something else, if the AI only approaches the wall, it will try to keep jumping. Could it be possible to apply a different behavior?
I want to give a luxurious change to a monotonous movement.