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So, I was going to use player characters from Crime Buster as templates since I feel like my gameplay could use a bit more "oomph", so I ended up plopping a couple of things into a blank-ish mod with CRxTRDude's story system and Kratus' custom pause menu. The engine somehow thinks the enemies'...
I'm working on a player model and want to just narrowly avoid the whole "towel slinging throw" as this forum puts it. Is there any way I could change the height and speedx of the thrown enemy like i can using jumpframe or dropv?
If you haven't seen already, I uploaded my collection of Prolophis' old mods to Archive.org:
https://archive.org/details/Prolophis-Videogamer-BOR
New additions include v3 of Final Fight Alpha Plus (the one with the alternate Chun Li, Ella, and a badly-ripped Kurokishi) and Touhou Shooter (a...
I'm sorry if this is a noobish question, but how do i remove the "Ready!" text when a player model is selected and fully loaded? I'm pretty sure this is as simple as moving the text offscreen using coordinates, similar to how "loadingbg" and other stuff can be customized, but i don't know for sure.
Does anyone know where i can get good raw stage rips from Burning Fight? I know Final Fight Apocalypse and BOR Remix 3 AOF use stages from that game and a few other mods also use stuff from Burning Fight. However The Spriters' Resource only has one sheet with the menu stuff ripped and Sprite...
I'm asking about this because of the fact he seems to have disappeared off the face of the internet, closing his Youtube and GameJolt accounts. I'm actually trying to archive all of the OpenBOR games he made. Does anyone happen to have all of the mods he had on his Gamejolt account?
The mods I...
I'm just here to say that Dynamic Edge is cancelled as i felt bad about how it was turning out.
I still have an interest in BOR modding, though. I am planning on making a spiritual successor using what i learned from Dynamic Edge, although I have numerous ideas i might want to experiment with...
Just an attempt to get back into OpenBOR modding. It's mostly an edited version of the Rhythm of Destruction trilogy with every character from those 3 mods, as well as Ryu, Chun-Li, and Flamme. I might add more characters and turn it into it's own thing probably, but i don't know for sure.
It's been a while since I last came here (i was confused by the forum's redesign) and i've kinda felt like experimenting with OpenBOR again. Dynamic Edge is on hiatus since I feel like working on a game that was as ambitious as it was becoming a chore.
I know that there are "platformer" games...
How exactly do i make a move like Ryo's zanretsuken? I need to know since i'm trying to make a character's "grabattack2" a move similar to that. The move's properties (as far as i know) traps an opponent into a combo then knocks them out.
while trying to create a 4th character for a WIP mod, the character seems to be stuck in a single frame of their attack animation. I believe it has something to do with the hitboxes being too low, but i don't know for sure.
EDIT: Never mind, i managed to resolve my problem by redoing the...
Hey, this is my first post on the boards.
I'm working on a mod for OpenBOR i'll admit i lifted a bunch of assets under the working title of "Dynamic Edge". I plan on having at least 10 characters; 2 of those characters will be unlockable. I'm also aiming to have 8 stages.
Right now i've got 3...