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    Street Fighter 2 Openbor

    Well, now lets hope this wont scare off newcomers
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    ChronoCrash Modders Tools

    @script void self = getlocalvar("self"); changeentityproperty(self, "velocity", (getentityproperty(self, "direction") == 1) ? 7 : -7, 0, 0);@end_script you put it into animation and you wont be able to see any frames properly, , i mean you can see frames but theyre not from this animation and...
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    Street Fighter 2 Openbor

    No no guys, this is totally fine with me, keep adding more stuff Alexandre, You already added a lot new stuff, its coming along nicely. Yeah at first glance it looks very same but i do notice new stuff so, its ok if this is a beginning. Also if you want ppl to not notice that you used my...
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    projectile deflect

    Yeah im irritated as hell, im losing money when im losing time... and i mean literally, i do some work now. im aware it shows , no bad intentions, just want to know all the causes simply to not waste time.
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    projectile deflect

    Oh well i already forgot about this , i think you treat the internets too serious
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    projectile deflect

    Ok not using projectile solved it , spawned it by script But still... i wanna know what the hell is going on there and why the useless parenting flags that are not being used anywhhere anyway but make life harder ?
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    projectile deflect

    I want to have one entityt that can be deflected when you hit it so it travels opposite way and hits enemy back, its a projectile ,so i set it as npc, and when you hit it it should be able to hit enemy, so all works fine but it wont hit enemy back even if i set candamage by script or even when...
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    Subentity and Custentity Issues

    Well i replaced custentity and subentity with identical spawns but with script and this crap is not happening at all, so maybe it happens when a script sets parent. I had lifespan and it did not help, it was one of the things that ruined my mood cause i was working on some script and bam stupid...
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    ChronoCrash Modders Tools

    Youre right openbor wont allow space as well so... good to know i was doing it wrong way.
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    Subentity and Custentity Issues

    Dont use them, they leave leftovers onscreen sometimes when entity dies midattack or weird crap happens to its owner, just avoid I would add note to manual to avoid this feature until this is fixed you know the bug when sometimes stuff is not removed automatically and its stuck midair , this is...
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    ChronoCrash Modders Tools

    This can break some mods if space is not allowed, id make exceptions for paths so anything windows allows is allowed in CCMT
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    ChronoCrash Modders Tools

    bug: frame data/chars/mud/mudfroz (1).png frame data/chars/mud/mudfroz1.png The one on top wont show up at all anywhere ,the one on bottom does, andits just the same pic renamed Also please add button RELOAD ALL, so it will reload everything, models, sprites - everything.
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    OpenBOR Tools im working on

    treplace thhe pil line on top with this one :from PIL import Image as PILImage, ImageDraw, ImageFont, ImageTk,ImageGrab And ideally copy of it few lines below it or just copy the code cause i updated it. theres lots of version of pillow depending what python you had so... some of them require...
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    OpenBOR Tools im working on

    run again i t was autoloading image now it does not and should work, i updated the code Ok get it again, it was one damn line leftover i used to debug how wide each symbol is to get better spacing. Also if you dont have pillow in python then install it with pip install pillow in commandline...
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    OpenBOR Tools im working on

    Fontmaker gui You can scrolwheel the values so its kinda funny how easy it is to make fonts now , i will add gradient effect to the fonts so top will be different color than bottom Some fonts have quirks maybe i should add x shift as well but most regular fonts work fine , ok done added x shift...
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    OpenBOR Tools im working on

    Ok hheres the tool for typing with openbor fonts, save the code into bat file and run, but requires python Tehres still quirks with special symbols not working but mostly works fine , ill be posting code for the guis in this manner cause its also a backup for me 0<0# : ^ ''' @echo off set...
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    Complete vendetta super recargado

    Looks solid, you can tell lot of passion is here with all the effects on bgs that you didnt really had to do , very nice
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    OpenBOR Tools im working on

    finished this one for now, checks for image names in folder , when theyre named like some of the anims on the list - it crates animations with them with specified offset when you click on idle frame yeah i could make different offset per anim but meh, its just for good starting point to get...
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    ChronoCrash Modders Tools

    but i dont think anyone wants stacked sprites in animation, imo you should not leave it like this. I use export a lot
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    OpenBOR Tools im working on

    yeah i forgot about pcx, the only reason im not using png is that its visual cue for me -pngs are unconverted and gif are conoverted, if all are pngs i cant tell ands its a mess BTW if you guys have some ideas what we should automate then post and maybe it can be done cause there are some...
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