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    Solved A follow-up question about jumping.

    You my friend are a legend. Exactly the coding I was looking for. Many thanks!
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    [SCRIPT] Check if there is an specific entity and change animation

    A quick question please. Is it possible for this code to work with enemy or npc entities? It works flawlessly on "type player" entities, but it is ignored on any other entity I am trying to use this code. Edit: Apologies, it took me a while but I made it work for the exact reason I needed on...
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    [SCRIPT] Check if there is an specific entity and change animation

    Thank you so much for this my friend. It works like a charm and it's exactly what I was looking for.
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    Concept TMNT: Legends

    Rescue Palooza would be THE BEST TMNT game of all time, had it been done in 16bit like concept. Don't get me worng, the game is amazing and for people playing 8bit versions back in the day, it's a treat. But I personally grew up with the 16bit characters and mostly SNES & arcade Turtles in time...
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    Concept TMNT: Legends

    Many thanks for this. Yes I know, and 100% agree. It was one the very first moves I implemented from UDD after tons of trial and error, and I kept it only because it took me 3 days to figure this out. In the future most likely I will replace it to be honest. You are not putting me off, and...
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    Concept TMNT: Legends

    MrQ's combo system and super moves was my main inspiration, but not at his level of depth or complexity, and I have used many elements from his UDD. Some flashes and moves are literally taken from this game, which is my No1 favourite beat em up of all time. He is one of the developers I am...
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    Concept TMNT: Legends

    Thank you my friend. I mostly posted this to check the reactions from the original creators. If I don't get slammed 😅 for using their materials and codes, then I will continue posting my progress on it. As for TMNT Tournament Fighters, I absolutely agree, but since this mod is a variation of...
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    Concept TMNT: Legends

    OK, I have always been a fan of TMNT and I all those years I have loved and enjoyed all the amazing games the developers here are giving us for free all those fantastic games. But I always wanted a TMNT game with predefined combos like Mr Q's Double Dragon (but way more simple), and super moves...
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    bindentity, but similar command?

    Wow, you caught me off guard here. In my specific move I would like to "Force an entity toward another". But tbh, if you can guide me for all of the ones you mentioned above with links or examples/scripts, I could really use them as reference and adjust them in other moves.🙏 For now I...
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    bindentity, but similar command?

    I love the bindentity command. It "binds" either the player or the enemy to each other. BUT, it kinda "teleports" the entity as per axis. It looks clunky and awkward. Is there a command that acts, lets say as a "magnet"? I mean, once the command activates, then the entity starts walking/running...
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    Complete Recca Soldiers - Advance Wars

    Does anyone know which OpenBor version is compatible for Android? I have 1.4.4, and my issue is that the bullets are not firing, which makes the game unplayable. Edit: I apologize, I just noticed that there is already an installation apk file already included. 😅
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    Editing on the fly?

    In levels the worst part if finding the correct coordinates for entities. Pure nightmare. 😅
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    Editing on the fly?

    Many thanks DC. I will try both links and suggestions.
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    Editing on the fly?

    Like the subject says. Is there a possible way or tool to edit entities or levels and test them on the fly? Currently I am editing by using mostly Notepad++, start the game, test my code, change the code restart, and repeat, repeat. It is very time wasting and consuming. Is there another way?
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    Stop enemies from moving?

    I was hoping this was not the only solution, but instead a player command related, because it's so much mess of how many enemies there are. 😅 I'll get right into adjusting them then. Thanks Magggas!!
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    Stop enemies from moving?

    Hi legends again! OK, I am trying to "combo hit" an opponent. The problem is that he keeps on moving. I tried using the "STUN" and "FREEZE" commands, but I noticed that by using these commands the opponent gets knocked down after being hit. My current workaround is to add big dummy/empty...
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    Solved followanim at a specific set of frames?

    Here it is Kratus. The first try is without hit detection. The second try, hits the entity at specific frames and the move changes. Thanks again. You just opened up endless move sets. :giggle:
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    ChronoCrash Modders Tools

    THANK YOU Piccolo! It works flawlessly now. Two questions: Up till now I was using "obeditor". It also has options like the screenshot, which I do not see at CMT. Am I missing something? Also, frames that are "Drawmethod" made, do not appear properly at CMT. Example "rotate 220" shows the...
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    ChronoCrash Modders Tools

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    ChronoCrash Modders Tools

    Apologies Danno. I didn't want to start spamming the forum with my messages all over the place, and I thought it would be better to stick to my post.
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