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  1. Skull Kingz

    Marvel Black Ops

    Cool concept, would love to see some in-game screenshots! Welcome aboard friend!
  2. Skull Kingz

    Disable Key/Pause Button on specific character model?

    @Kratus I did manage to get it to work. I'm currently using both methods in my game as needed. Thanks a bunch! Sorry for the late response, been on vacation and away from game developing. It does work perfectly!
  3. Skull Kingz

    Disable Key/Pause Button on specific character model?

    I came up with a different solution after many hours of trial and error lol. I use @cmd changeopenborvariant "nopause" 1 in every anim that the entity has. It completely overrides the start button entirely. I'm gonna leave an example for anyone else that decides to use it. anim idle...
  4. Skull Kingz

    Disable Key/Pause Button on specific character model?

    It's not working for me. lol it's ok. I'm willing to drop the feature if I have to. Could it be because it's a character weapon instead of a normal character?
  5. Skull Kingz

    Disable Key/Pause Button on specific character model?

    So this is my current Update.c, I'm assuming I have to add it there, but I'm not sure how. I'm not the best at implementing script. void main() { //NECESSARY STEP TO RESET THE "MENU OPTION" VARIABLE AT THE TITLE SCREEN if(openborvariant("in_titlescreen")){...
  6. Skull Kingz

    Disable Key/Pause Button on specific character model?

    I was wondering if there was a script available that allows me to disable the start button on a specific character. I would use the 'nopause' feature that's in the wiki, but I have a coded pause menu that is still activated by me pressing the pause button. Basically, I just need a way to disable...
  7. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    @DJGameFreakTheIguana it feels good to be back! :cool: @AlexDC22 I really, really, reaaaaally appreciate that! I'm giving this project my all! @danno Thanks a lot bro!
  8. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    I tested with multiple enemies. I know I uses AttackOne a lot so that some of her attacks can only hit one enemy at a time. Here's a video of Solid fighting 6 enemies at once. Around the 10 second mark, you can see her attack 3/4 enemies at a time.
  9. Skull Kingz

    Complete The Burning Fox Silver Edition

    You're welcome brother! It's good to have you back around. :cool:
  10. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Woah, I ain't update in quite awhile. I've been doing a ton of work offline, so I'll be showing plenty! :cool: Here's a quick combo!
  11. Skull Kingz

    Complete The Burning Fox Silver Edition

    Link updated, made some changes so it can run perfectly in OpenBOR v3.0 Build 6391.
  12. Skull Kingz

    The Burning Fox (Silver Fox Edition) 2024 Update

    Screenshots
  13. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Quick update. I added some new features. I can now hit enemies on the ground. And when they die, I can continue to ground attack them. I've been test playing it, and it feels so satisfying. 😅
  14. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thanks man! I'm really trying hard to make it atmospheric.
  15. Skull Kingz

    Stop NPC from respawning when I get to far?

    Also, sorry for posting in the wrong thread. I was rushing. Didn't mean to put in the Mugen section.
  16. Skull Kingz

    Stop NPC from respawning when I get to far?

    I'm not sure what's causing this, but is there a way to stop my NPC from respawning when I go far away? Are they dying offscreen? It's confusing so I just recorded it.
  17. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    @O Ilusionista I flipped the direction of the smoke, I think it looks a little more cohesive. @maxman Thanks, that's what I was going for. It's there for those who like to explore a little and learn about the characters. I made it optional too. Just in case people prefer to just fight...
  18. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thanks O. I'm gonna work on it. I'm not sure if I'll keep the white particles tbh.
  19. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Testing out some footprints in the snow. And testing out some music that I made to fit the level as well. The small details like this is what I look forward to the most with this project. I'm almost finish with the stage designs, then I can get back to showing the combat. I'm ready for some...
  20. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thank you!
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