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  1. ArgosBigbayev

    Is there protection against "DOT"?

    Ok. no problem. I will be content with the old build.
  2. ArgosBigbayev

    Is there protection against "DOT"?

    Thank you.
  3. ArgosBigbayev

    Is there protection against "DOT"?

    Is there a script or command that will not allow the enemy to lose health from a dot attack?
  4. ArgosBigbayev

    I love that Versus Template Resource!

    Current. 3.0 Build 6391.
  5. ArgosBigbayev

    I love that Versus Template Resource!

    Does not work. "Fatal Error in load_cached_model, file: data/chars/guile/guile.txt, line 491, message: Invalid animation name!". I didn't change anything and just put the files in the engine folder.
  6. ArgosBigbayev

    Demo The Beast Within: Divine Comedy v 0.1

    Take under your control Aslan a demon hunter who wanders through a post-apocalyptic earth tormented by a sense of guilt in his past. Plunge into a cruel world full of madness and blood.
  7. ArgosBigbayev

    In Progress The Beast Within: Divine Comedy

    Funny thing, very consistent with the game. Need to try.
  8. ArgosBigbayev

    In Progress The Beast Within: Divine Comedy

    I'm noname. It's hard to attract an audience just like that. Campaign requires attracting attention and pouring money. Yes, I can buy advertising, but it needs to be used properly...
  9. ArgosBigbayev

    In Progress The Beast Within: Divine Comedy

    Okay...Should I hide the post for now?
  10. ArgosBigbayev

    In Progress The Beast Within: Divine Comedy

    I updated the link. Please, еry again.
  11. ArgosBigbayev

    In Progress The Beast Within: Divine Comedy

    Hello everyone, I decided to publish my work. I apologize in advance if I placed the tags incorrectly. If I'm wrong, explain it to me, but don't block me. I'm not a stupid guy and I'm learning fast.😁 «The Beast Within: Divine Comedy» is a hard action game, in the retro style. Take under your...
  12. ArgosBigbayev

    Complete Sonic's Splatterhouse

    Thank.
  13. ArgosBigbayev

    Complete Sonic's Splatterhouse

    Hello. how did you create an exe file for your mod? What program did you use?
  14. ArgosBigbayev

    choice: flip through slide/skip price

    No, I don't have a system, I'm clumsy and many of my scripts are arranged simply. The player starts the game with a choice. The branches lead the player to the same levels, but with scenes in different languages. At the moment, the game has been translated into only two languages, the rest of...
  15. ArgosBigbayev

    choice: flip through slide/skip price

    Yes, I saw. Thanks, but that's not what I'm looking for. To translate the game into multiple languages, I use "branches". It would be possible to use "set", but I have other game modes. I have only one playable character. I use "text" in levels for screamers, manuls and easter eggs. As you can...
  16. ArgosBigbayev

    choice: flip through slide/skip price

    Hello everyone again. My friends liked the beta version of my game, but they have a few comments. The most important of these is the story. In their opinion, if I bet on the plot, then I should give the player a convenient way to read it. Is there a way to choose whether to skip the entire scene...
  17. ArgosBigbayev

    Solved Restart Level on Death

    Thanks for the answer, but I already found another way.
  18. ArgosBigbayev

    Solved Restart Level on Death

    Yes, finally! Everything's going like clockwork. Thank you very much, your code opens up a lot of possibilities for me.
  19. ArgosBigbayev

    Solved Restart Level on Death

    At first I tried to transfer the restart system from super karate kid. But now I took MKTCO as the basis, since it is more understandable to me. That is, i did not create anything new or my own. And so, sorry for being annoying, I'm just still trying to put all the knowledge I have gained into...
  20. ArgosBigbayev

    Solved Restart Level on Death

    So I could just create "death 2" and put "jumptobranch" in there? And "level.txt" is not even used here?
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