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  1. paulo.bender

    Solved Flash the screen white for a split second.

    You want the flash to snap between players? Or are you saying that binded entities snap between players? Because I work with a lot of binded entities in a 3 players project and never saw this.
  2. paulo.bender

    Solved Flash the screen white for a split second.

    > set the flash sprite's offset at it's center. > set the flash type as "panel" > spawn it at the center of the current screen (you might be able to find it's coordinates with some clever scripting) EDIT: Another idea that came into my mind; bind the white flash into your character, so it will...
  3. paulo.bender

    Hello there. New Member

    Be very welcome, @D&DRogue! Feel free to ask any questions you have, make sure you read the rules, and good winds to your endeavors!
  4. paulo.bender

    Demo Sonic Ring Collection (and display on screen) system 1.00

    A friend of mine asked for some scripts that emulate Sonic's system of acquiring rings and display their count on screen, so I decided to share it with all my fellow developers. The ring acquisition is a simple didhitscript that changes a entityvar on the character that touched the ring...
  5. paulo.bender

    Solved How to avoid enemy cluttering?

    I'll change their aimove randomly on spawn and on rise to see how this works, it's a interesting idea!
  6. paulo.bender

    Solved How to avoid enemy cluttering?

    Greetings, developers! A recurrent issue in beat'em ups is when multiple enemies with similar silhouettes and combat behaviors decide to stand in the exact same place. I was thinking about implementing a "clutter prevention" animationscript where each entity checks if there are similars (using...
  7. paulo.bender

    Prevent enemies to move in X or Z axis?

    Greetings, developers! I'm trying to make a enemy that, by default, is not able to move on the Z axis during it's WALK and BACKWALK animations, and only move on the Z axis by using a dasher animationscript in certain moves. Hos can I make this kind of effect?
  8. paulo.bender

    Touching items while "special running"?

    In other words, I'll need to: - make items to have a "candamage player" - add a attackbox - use a ondoattackscript to make said "attack" to be the item's effect. Is that it?
  9. paulo.bender

    Touching items while "special running"?

    Greetings, developers! Long time no see, huh? My current project uses a lot of "touch" subtyped items, specially healing and score ones. One of my characters has a "special run" move that is as controllable as his basic run animation, but is faster and unable to attack, but I also noticed he's...
  10. paulo.bender

    How to make a bomb can damage its thrower?

    this is a parenting/owning thing. You can make the entity become "orphan" (and thus, not have a parent) to make it interact with whoever threw it. Would you need a script for that?
  11. paulo.bender

    In Progress Streets of Rage X (Windows / Android)

    When will you ever stop impressing us with your superb abilities? Dude, your work is top-notch. I'm both sad and happy knowing this project is close to be finished, but also extremely excited with what are gonna be your next plans.
  12. paulo.bender

    In Progress Avengers United Battle Force

    THE ODINSON TRIUMPHS! (yeah, I have a clear preference)
  13. paulo.bender

    In Progress Avengers United Battle Force

    Oh my god Gold War Machine is AWESOME. Glad so see you back, king.
  14. paulo.bender

    Solved Reading "item" on a entity?

    You are an absolute lifesaver, my friend.
  15. paulo.bender

    Solved Reading "item" on a entity?

    Greetings, fellow developers! Long time no see! here's the "item" property that can be assigned to a entity via level. Is it possible to read this information ingame? I'm working on a script where the character grabs obstacles and is able to throw them against enemies, and I'd like to spawn...
  16. paulo.bender

    Solved Energycost working weirdly

    This is a models.txt header command. I had this same issue before.
  17. paulo.bender

    Solved Health regeneration when in charging state

    Here, I hope this helps: void ConvertHPMP (void HPValue, void MPValue, void ExitAnim) { void Self getlocalvar("self"); void SelfHP getentityproperty(Self, "health"); void SelfMaxHP getentityproperty(Self, "maxhealth"); void SelfMP...
  18. paulo.bender

    Solved Spawnbind isn't working with this.

    Hello there! We might gonna need more information. -What's shown on the OpenBoRLog.txt? -What exactly is happening wrong? -Could you share this "spawnbind2" script for us to analyze?
  19. paulo.bender

    Engine failing to recognize some "new attack method" commands.

    Thanks for clarifying, I've used the old method animation headers combined with the new method attacks and it's all working properly.
  20. paulo.bender

    [SOLVED] Enabling random attacks for enemies

    Hello there, fellow developers! My project has a "move set" system for enemies; Each enemy features 5-6 different attacks, but I want each one to only enable 2-3 of them. My initial idea was to store which attacks were enabled in entityvars and, when the entity performed a disabled attack, a...
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