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Rocket Viper 2

Rocket Viper 2 2.41

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Created by Volcanic, Rocket Viper 2 is a heavily scripted module loaded with special effects and functionality. Wield an array of unique abilities from a huge selection of fighters. Stay alert! Enemies are plentiful and powerful. Think you can spam your way through? Think again. You'll need to manage resources carefully thanks to a system of energy reserve and cool downs. Fight strategically if you hope to make it through this gauntlet!



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Author
Unknown
Downloads
407
Views
3,676
First release
Last update

Ratings

4.33 star(s) 3 ratings

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Latest reviews

This one is an interesting case as a game or a showpiece of coding achievement.

From a technical standpoint it has a lot of features that still stand out. The problem is under the hood they are executed with some painfully sub-optimal techniques and should not serve as a learning tool. Still, your average player doesn't care about the code. Taken from that viewpoint it's an impressive looking module that far exceeds most others.

As a game, it's also mixed. You have a decent sized list of moves with a few heavy grappling slams and hyper attacks thrown into the mix. There's also a bit of anti-spam and resource management with certain moves requiring a cool down period between uses. I enjoyed some of the little touches like balls you and the enemies can trip over. Busting up cars Final Fight style is pretty fun too.

Unfortunately, there are just as many problems. The story can be summed up as a melting pot of badly translated anime cliches. Each level and certain encounters open with mostly nonsensical cut scenes that are cringe-worthy at best, and time consuming to page through. Gameplay has a lot of potential, but squanders most of it with questionable move set choices and the wrong kind of difficulty. You'd expect a game that goes out of its way to show off the creator's scripting skill to have tactical, unique fights. You would be wrong. This offering relies solely on attrition, swarming you with so many enemies it's sometimes hard to see yourself on screen. Boss encounters are the worst offenders, with increasingly ludicrous HP pools. If you want to win, be prepared to employ cheap attrition tactics of your own and bring a snack - you're going to be here a while.

I'm also shocked at the poor handling of pre-jump animations, landing animations, fall frames, and animation timing in general. Considering everything else packed into this game, these are severely glaring flaws. When combined with game's overall design, the result is characters feeling unnaturally disconnected from the environment.

There are other minor issues like a badly designed HUD, weird item choices ("shit", really?), overuse of the "hardest hit in the world" sound effect, and very inconsistent stage design. One moment you are experiencing a simulated 3D background. The next, a completely flat single scrolling pane.

None of these complaints are deal-breakers own their own, but they add up to drag down what should be a 5-star game to average at best. Still, it's worth a try, especially if you enjoy anime tropes and some MMORPG inspired mechanics.
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