Although just a demo now, this game has a lot of potential. I really like how the creator made sure to get all the small but so often overlooked fundamentals right. Hits feel solid and impactful, there’s a decent variety of moves, weapon pickups, and something I consider an absolute necessity: Nicely animated throws.
I also appreciate little details like enemies using different entrances. As an example, some will peek over a wall and watch the action briefly before jumping in. The RPG style interface with damage readouts and enemy life meters is also a great touch.
Just to nitpick, I do think the backgrounds need breaking up into a couple of layers. I realize the aesthetic is intentionally 3rd gen, but a single scrolling pane is just too primitive looking. Doubly so next to all the other graphic updates like increased color depth and transparent hit effects. Enemy life meters also need a minor update. The decrementing red area for lost HP is very cool, but it needs to empty quicker so defeated enemies don’t appear to have leftover HP in their gauges.
Once some of the kinks are ironed out, I have no doubt this game could be one of the top picks in our library. Keep up the great work!