Crime Buster

Crime Buster 2.5

No permission to download
Cbuster - 0000.png


Don't let the tame looking title screen fool you. This one is a monster! Crime Buster 2.5 is one of the earliest fully scripted OpenBOR games. @Bloodbane re-worked his original Crime Buster from the ground up with the then new scripting engine, and it shows! You get tons of killer throws, chained moves, and other interesting touches not found on any other completed OpenBOR games at the time.

Fair warning - all those extras aren't just for you. Enemy characters are clever, aggressive, and tactical. They're quick to spot your weaknesses and even quicker to exploit them. These guys won't be satisfied just taking you down. They're out to completely humiliate and befuddle you at every opportunity. If you're sick of just punching things until they stop moving and are looking for a stiff challenge, you've found one. Are you up to it?


Cbuster - 0010.png
Cbuster - 0004.png
Cbuster - 0007.png
Author
Bloodbane
Downloads
453
Views
5,015
First release
Last update

Ratings

3.40 star(s) 5 ratings

More resources from Bloodbane

Latest updates

  1. Fix Shutdown

    Replace engine executable with older copy from 2008. Fixes shutdown when breaking fence in first...

Latest reviews

Crime Buster is one of the very first games to take full advantage of the then new script support for OpenBOR, and it shows. You won’t find any BOR clone syndrome around here. Now able to add their own logic, creators could build any game-play feature imaginable, and fill blanks that previous offerings sorely missed. That is, IF they were willing to take up the challenge. Creator Bloodbane was just such an individual.

Chief among those previously missing facets is a true grappling system. Crime Buster ameliorates that issue with vengeance, adding tons of strategic and painful looking slams for a visceral experience not seen since Streets of Rage 2. Each character is a completely unique play experience with their own set of special moves, traits, and passive abilities. Kula’s ice attacks have true freeze effects. Ralf really does show opponents how they break backs in Argentina. Athena’s psychic abilities are on display in all their glory, and Bao bounces around like the living super ball toy he is. As an extra little touch, the game primarily plays right to left. It's a little disorienting at first, but a refreshing change. On that subject, stages have a nice variety overall, with bits of interactivity here and there to keep things interesting.

Sadly, the entire experience is wreaked by absolutely ludicrous difficulty. Bloodbane states he took great care crafting tough AI, and he wasn’t kidding. There’s a fair share of mindless thugs, but many enemies sport sophisticated patterns and fight intelligently. This would be a great thing on its own, except the creator elected to couple it with an overdose of amateur cheapness. Mainly common enemies have ridiculous statistical advantages, being able to off you in just a hit or two. The game also way overuses gimmick enemies like nearly untouchable fliers or bikers and it’s not ashamed to flood the screen with both. Combine that with the out for blood AI, and what you get is more chore than challenge.

Despite all the game-play additions I mentioned earlier, there’s an unshakable feeling the player characters are afterthoughts. Everything you do seems rather pedestrian compared to the opposition. This isn’t a group of elite fighters taking on overwhelming odds. It’s just a few randos in way over their heads. The story doesn’t help. Players are a detachment of deputized vigilantes (I can’t quite tell) obsessed with making “arrests”, and they really suck at it. The only one with any brains at all is Maxima, and that isn’t saying much. Basically, you wander around with no real agency getting yourself beat up a lot.

I really can’t emphasize the feeling of general futility enough. It single-handedly ruins what should have been a groundbreaking module. I feel terrible giving a low rating. There’s a great game from a talented creator hidden in here, but you never get the opportunity to enjoy it.
This BORpak has great animations and potential, but can easily be summarized as motorcycle spam, continual knockdowns, and spamming your special move since you can barely get in any counter-attacks when you're being swarmed by enemies with lightning reflexes.

The only way you'll beat this one is to leave your cheats on (credits or lives, depending if you want to change characters). It may be a dream game for MUGEN experts, but having played games for close to 50 years, I recognize inherent imbalance when I experience it.
Back
Top Bottom