Resources by DCurrent

Using Arrays DCurrent
Tutorial Using Arrays
Learn about OpenBOR Script arrays ad how to use them in your projects.
Animated Background Layers DCurrent
Exhibition Animated Background Layers Build 3
Learn how to insert background animations without using models.
DC D20 DCurrent
DC D20 3.2
Randomized number generator for OpenBOR Script.
Ring Buffers DCurrent
Tutorial Ring Buffers
Learn about this foundational structure and how to use it in your projects.
Orphan Cleanup DCurrent
Automated cleanup tool to isntanly scrub unused assets from folder trees.
OpenBOR DCurrent
OpenBOR 3.0 Build 3769 - 6391
Official OpenBOR 3.0 legacy releases.
Troubleshooting Guide DCurrent
Troubleshooting errors, silent shutdowns, and other difficult issues.
Sprite Pack - Art of Fighting III DCurrent
Full sprite rips from AOF3, The Path of The Warrior.
Sprite Pack - Angel Eyes DCurrent
Full sprite packs of Touki Denshou Angel Eyes.
Sprite Pack - Capcom Vs. SNK Series DCurrent
Full sprite sets for Capcome Vs. SNK series.
OpenBOR Music Tool DCurrent
Convert .wav files to and from OpenBOR's proprietary .bor music file format.
OpenBOR DCurrent
  • Featured
OpenBOR 4.0 Build 7735
OpenBOR engine executable.
Downloads
4,068
Updated
OpenBOR Boilerplate DCurrent
Exhibition OpenBOR Boilerplate V0
No muss, no fuss, the bare bones to get started.
Understanding what resolution is, and how it affects your game.
DC Instance DCurrent
OOP in OpenBOR? No problem. Required instance control for most other DC script packages.
Extract Photoshop Animation To Frames DCurrent
Quickly export photoshop animation frames to sprites for use in projects.
Bitshift Encoding DCurrent
Encode two or more values into a single integer.
Weapon Drop Overview DCurrent
Glance under the hood for tips for handling weapon swap and drop with script.
Optimizing Scripts DCurrent
Guide to help write more efficient and better working scripts.
Entity Enumeration DCurrent
Taking actions on mutiple entities at once.
Debugging Collision and Range DCurrent
Use OpenBOR's built in debug functions to see range and collision boxes live on screen.
Single Button Dodge DCurrent
Learn to add a single button dodge and apply the principal to other commands.
Anaglyph Demo DCurrent
Exhibition Anaglyph Demo 1.5
Using subscreens to create a stereoscopic 3D effect.
Rolling Percentage Meter Demo DCurrent
Demonstrates a rolling percentage life meter.
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